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A jam submission

Pixel MarketView game page

Pixel Black Market is Hiring
Submitted by Uranus Games — 1 hour, 7 minutes before the deadline
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Pixel Market's itch.io page

Results

CriteriaRankScore*Raw Score
Cyberpunknes#13.6003.600
Music and Audio#13.4003.400
Theme#23.0003.000
Art and Visuals#32.8002.800
Enjoyability#41.8001.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game follow the teme?
You deliver packages and buy upgrades in the black market

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Comments

Host (1 edit) (+1)

Hey! Congrats on 2nd place! If you're part of the discord, please DM me so I can get you your prize! Otherwise email me here: portland@cybrpunkjam.com

Developer

Thanks, I emailed you

Submitted

Great job on the game! I really loved the UI, and the CRT effect and music were awesome... I did notice a few small things that could help polish it up.. the player sprite doesn't currently flip to face left when moving in that direction... Also adding some feedback when hitting an enemy would be super helpful, as it’s a bit hard to tell if attacks are connecting right now. Lastly, it would be great to have a way to see the player's health ^^

Developer
Great job on the game!

Thanks! I really appreciate it

music were awesome

That's on my friend Red Noise, he made it with a Korg Electribe MX with damn VALVES, perfect for a cyberpunk setting like this.

the player sprite doesn't currently flip to face left when moving in that direction

That's when using the mouse to aim (it always face mouse cursor position), if instead a gamepad or touch is used then the player face where it is going. I could have toggled this for melee since there is no need to aim with that.

Also adding some feedback when hitting an enemy would be super helpful

There is a little animation which is, as you told, possible to miss. Some friends of mine, while testing it, told me the same thing that it's a bit unclear when player actually hit. Maybe a sound could have been helpful.

it would be great to have a way to see the player's health

It is in the top left. It's hard to read because I choose a weird font to make a semi-futuristic weird HUD which looks cool :P but at the expense of readability. Not a good choice of mine, to be honest.

Thank you for playing the game and for the precious feedback.
Maybe we could team up for a jam sometime in the future, if you like.