First devlog: /blog/1529159/new-devlog-open-world-survival-craft-game

Z sorting has been sorted with some minor optimization, since there will be lots of sprites to sort later. Solution should keep me going for a long while.
I made it so drawing now has it's own separate list that is sorted by the z coordinate of each thing in the world. Whenever someone's z changes, I mark that object as dirty, then before drawing, I pull it out of the list and insert it where it should now be.
There were some minor bugs, like the edges of the list not sorting proper, but other than grinding the code out, it was fairly straightforward.
I did look into alternative ways to do it, but I feel this is simple enough for the moment.
Now, I gotta figure out what the next step should be. I have a few options and have decided to use a flowchart:

So, I can either start with:
And based on that, would unlock different topics afterwards. If anyone wishes for one of these to be next, feel free to comment.
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Personally I'd love to get to meet some of the
critterscharacters and how you bring them to life, though I'm just happy to get whatever you choose to go with. I suppose it would be easier to start with the world building though so your cast has to fit the world as opposed to the world fitting the cast.For the moment the designs are not a priority, it's all about functionality. So I will pick some generic creatures like slimes and such.
I don't know if I mentioned it, but I want some alien planet type environments and creatures, something that lets me make a non standard crafting progression. Hence I don't wanna worry about world building at the moment. Harder part is figuring out how to load world chunks and make it designable xD
I gotcha. my head just automatically goes to long term instead of the right in front of you. :D