I'm putting down a quick Q&A with some questions we've been asked in the last little while. Feel free to ask me just about anything below and I'll try to answer if it's reasonable!
Q: I'm stuck in an area! (Either because of a major Quasi fuckup or because I'm lost).
A: If you're stuck in an area: Join the Discord server for the fastest response times and fixes. I get notifications there, and we have a help channel. Otherwise drop it in the itch and I'll get a notification whenever itch.io decides it doesn't hate me that day.
Q: What are the game's biggest inspirations?
A: Well, my biggest inspirations were probably Project Moon, FromSoftware, and maybe a splash of Arc System Works, Type-Moon (Tsukihime, not Fate), and can't forget my favorite point and click of all time, Sam and Max. Musically, the original tracks are heavily inspired by Mitsukiyo (pre-Blue Archive piano compositions, i.e., Green Letter/Yume Bako), ZUN (early Touhou), M2U (Cytus), and anything vaguely Dark Souls-related.
Q: Are all the areas secretly interconnected?
A: Though most of the map is heavily inspired by Dark Souls. Not everything is a shortcut, though I know. Bummer.
Q: Does this game use AI?
A: Well, yes, but actually, no. We removed the AI from the title screen in version 2.4a, but some vocal tracks use TTS and SynthV. Unfortunately, the LOA dev team is all men, and I can't afford to hire a singer. I sound like Sinatra from Wish. You wouldn't want to hear me sing.
(EDIT)
Okay, so there's some SynthV which is AI, but Legacy of Aeon as of Version 2.4e features zero AI generated art, assets, or otherwise. With the exception of SynthV.
Q: What are your favorite authors?
A: That's an extremely genre dependent question, but if I had to give three, it'd be Robert Greene, Stephen Crane (For Poetry, not his novels), and William Blake for the same reason.
Q: Okay, but what is this game really?
A: Think of it as a comedic, Souls-lite/Souls-like JRPG, mainly inspired by my old D&D campaign hijinks, meta horror, sketch comedy and whatever I unintentionally draw inspiration from because I also play a shit load of games. It's not going to give you that Dark Souls gameplay, but hey, the map's complicated as hell, and that's close enough!
Q: What music do you actually listen to casually?
A: J-Pop, Chinese Pop, Cafe Jazz, Piano Instrumentals, 90s alt rock, (My favorite band is I Mother Earth), and some rap or K-Pop depending on my mood.
Q: What do you play usually?
A: Surprisingly, I'm not a fan of most RPGs in my genre. I used to play Fear and Hunger, but I haven't touched Termina yet. I play a lot of Skyrim, Melty Blood Type Lumina, Dark Souls 1/2/3, AI: The Somnium Files, anything Project Moon puts out, and a lot of Gundam Battle Operation 2. I know the game sucks, but the sunk cost fallacy is real, guys.
Q: Why is the writing style the way it is?
A: I can't watch most fantasy movies. I find them kind of dry, so the writing in LOA is more inspired by sketch comedy, such as Key & Peele, CollegeHumor, Ryan Higa, Smosh, and other fast-paced comedy channels. It's also more fun to write when you format it as Setup -> Straight Man -> Payoff, or some variation of that. Whenever I can't think of what a character would do, I contact the original player and ask them. This makes the conversation feel fluid and realistic. The entire game is improv. I don't think before I type. It just kind of comes out.
Thanks as always. Remember that Discord is available if you ever need help or an emergency bug fix. We usually complete them within a day. If I see it immediately, it's usually within an hour or less, but it depends on the bug.
Cheers everyone!
