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Get Them To The Top!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality & Innovation | #57 | 3.596 | 4.100 |
| Fun & Game Design | #93 | 3.245 | 3.700 |
| Audio | #111 | 2.894 | 3.300 |
| Overall | #113 | 3.140 | 3.580 |
| Graphics | #165 | 2.894 | 3.300 |
| Theme | #183 | 3.070 | 3.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
(REQUIRED) Your game's gd.games url here.
https://gd.games/games/93f6f597-f370-4bd6-8814-00ddc2a77732
Comments
A unique concept—I like it. The core gameplay is already solid, and there’s not much that needs changing aside from some polishing. It doesn’t fully capture the “to the top” theme for me yet, as it currently feels more like progressing through levels. You could reinforce the theme by designing the game so the player is clearly working their way upward. After the jam, you could expand it further by adding more varied actions like swimming, diving, swinging, etc. Overall, a good game.
Thank you, I really appreciate that!
The “to the top” idea was meant to come through in the way the character is always moving upward to reach their friends, but I completely understand that it could have been communicated more clearly. At the moment, I can see how it feels more like moving through separate levels rather than one clear upward journey.
I can also see mutlple extras that could be added, like button pushing, backtracking, or double jumping. Something to think on if I keep working on it.
Thanks for playing.
This is pretty good. I like it. At first I didn't understand it until I re-read the instructions in itch.io (GDevelop doesn't have instructions) but then when it clicked, that's pretty satisfying. Very unique in the submissions. I really enjoy it.
One critique its that the commands have to be exactly the right ones, because in the 2 level is easy to try one solution that's seems plausible with less commands. It would be cool if it take it as the correct one too; still, I really like it. Good work.
Thanks so much for playing! I’m really glad it clicked after a bit, because that was the main feeling I was hoping for with the puzzle mechanic.
You’re definitely right about the commands needing to be too exact at the moment. I think the current version is a bit too strict, especially when players find a solution that makes sense but isn’t the exact one I built the level around. If I keep developing it, I’d like to make the levels accept more than one valid solution where possible, or at least make the command rules much clearer in-game.
Really appreciate the feedback.
Really neat concept! The mechanics pair very nicely with the simple artstyle; everything is nice and legible. A minor critique I have is that a few of the puzzles felt a bit unsatisfying when they forced me to take the intended route even when I found a more efficient one. This could be solved if the level design was just a bit more airtight, but it's understandable given the time constraints of this jam. Regardless, this is a cool and unique little game, great job!
Thank you so much! I really appreciate the feedback.
The movement mechanic was meant to work around the idea that each space represents the kind of move you are allowed to make from that point, but I think that needed a lot more visual clarity. I can definitely see how some puzzles may have felt like they were forcing the intended route rather than rewarding a clever alternative.
If I continue working on it, I’ll either make that rule much more visible to the player, or adjust the design so players can use any combination of moves up to a certain limit to reach the end. That might make the puzzles feel more flexible and satisfying.
Thanks again for playing and for the kind words!



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