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Hellstar's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #6 | 4.368 | 4.368 |
| Overall | #55 | 3.453 | 3.453 |
| Theme | #72 | 3.684 | 3.684 |
| Originality & Innovation | #95 | 3.263 | 3.263 |
| Fun & Game Design | #101 | 3.158 | 3.158 |
| Audio | #134 | 2.789 | 2.789 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
(REQUIRED) Your game's gd.games url here.
https://gd.games/kaijin_dev/hellstar
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Comments
Dude, what a beautiful and fun game to play! I saw that you guys were looking for teammates on Discord, but there was only one day left when I saw it. But if there are other opportunities, I'd really like to be part of this team!!
If you have time, could you try my game too? It was made entirely on mobile by one person. And use that as an evaluation criterion to get me on your team for the next game jam, haha!
The pixel art is absolutely gorgeous — multiple people are comparing it to Blasphemous and it's easy to see why, the dark atmospheric style is genuinely stunning. The parry mechanic that launches you upward off enemies is such a clever and satisfying core concept — when you nail 3 bug enemies in a row it feels incredibly rewarding! The minimal eerie sound design adds to the dark atmosphere perfectly. Tightening the parry window slightly and adding a brief tutorial section to build up the skill before the harder sections would help more players experience the full beauty of what you've built here. Sulfur-Cretin said it best — if this doesn't get top in graphics something is wrong! Feel free to check out my sky platformer too 😊
I like the art style. The game was challenging but I didn't feel that unfair the one thing sometimes happened to me was that I hit the enemies but I still fell. It was short but fun, great work!!
Underrated game really charming style, although difficult control but feels good when you reach up.
Absolutely gorgeous pixel art it reminds me a lot of the game called blasphemous, the sound is minimal and it gives off a very eerie vibe and i like it, the gameplay is very hard but it feels very rewarding when you pull the parry just right, great work i loved it!
The games artstyle is so peak and the story too but the controls are a bit difficult otherwise its a good game
The games artstyle is so peak and the story too but the controls are a bit difficult otherwise its a good game
Felt a bit unforgiving with some of the parries. Where I would parry then not be boosted up the enemy just dies and I fall. Best I was able to get was just right past the black arms. Still game looks great and still a fun game if you're good enough to finish it, which I was not.
realmente este juego tiene un arte genial, y es probablemente el personaje mas satisfactorio de dominar de todo el jam. El parry me recuerda a cuphead, me encanta la mecanica de avanzar haciendo bloqueos a los enemigos. Solo tengo una recomendacion, que cuando el personaje muere, desactiva el comportamiento de personaje plataformero, asi el jugador no puede mover al personaje mientras esta tirado en el piso.
Me alegra que te haya gustado, muchas gracias por la recomendación!
really good visuals
Thanks!
Very good! Congratulations on the game, it's great. :)
hey i like your game anyone who needs a thrill experiance so plz play my horror fmv game you will absoluetely scared off i bet play my game here if are you a brave men 😉 play my game iblis
Art style is really good! Its a good example of how was the classic late 90s platformers. Well done!
Thanks!
Gave it a solid try but couldn't get past the first hand lol.
The art is genuinely gorgeous, if this game doesn't get #1 in graphics I'll be bummed out lmao. The main character has a neat design and (while I didn't get to them) the angel from the screenshot is really neato. The bug guys could've maybe used some sorta effect for respawning, but that's a very minor critique.
I could see this game being extremely fun once you get the hang of it, but the difficulty seems a bit too deep for a jam entry. Some sorta quick assist mode might've been nice, though is understandable to not have one with how I assume it's supposed to be a bit rage inducing by design lol. Idk if it was intentional, but sometimes the falling animation causing you to clip through platforms, which lead to me falling a lot farther than I would've originally.
Either way, still came out nice. Idk if I'll be able to beat it, but will definitely give it another shot some other time. The part before the 2nd area where you gotta jump on like 3 bug dudes in a row was super satisfying.
Thanks so much! I'm really glad you enjoyed it. We designed the platforming to be a bit punishing when a parry fails (part of the "rage game" vibe), but we totally get that it might be confusing. It’s awesome that you enjoyed the art specially, that means a lot to us! Your feedback is really helpful and we’ll definitely keep it in mind for future updates. Thanks again!
Really solid concept but just feels like the difficulty spikes way to quickly. A tutorial would have been great to build up skill before the start. Also i didn't like pressing J, felt awkward.
Thank you for the feedback!
:D