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March of the Hares - Root Jam 2026's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of This Year's Theme | #8 | 4.188 | 4.188 |
| Clarity of Rules/Mechanics | #14 | 3.250 | 3.250 |
| Creativity/Uniqueness | #28 | 3.375 | 3.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Includes Law of Root?
No
Includes PnP?
Yes
Includes TTS files?
No
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Comments
Your idea for vip is so cool, and it's awesome that it's the central idea your whole faction revolved around. I dunno how you came up with the idea with the tortoise and hare but it's really awesome
Really clean faction ! You were able to make the idea of a roaming building work ! The tortoise becoming a ruin when destroyed is very flavorful.
The core gameplay loop seems so interesting that it almost feel like a shame to have it striped down when the tortoise is gone. At this point, your only goal is to defend 3 settlements ? Well I guess that makes it a Very Important Piece :)
This is such a unique theme! I'm just picturing a bunch of hares with javelins hanging off the side of a giant, slowly moving tortoise. I can imagine pulling off a string of Wanderings would be so satisfying!
I do wonder about this faction's ability to scale their warrior count. Most other factions with a lot of warriors either have a separate step for recruitment that doesn't limit your main source of actions (e.g. Hundreds, Keepers) or let you recruit multiple warriors for a single action without additional cost (e.g. Marquise). If the faction got low on warriors, I could see them spending an entire turn just recruiting to stay in the game. But maybe the problem is overblown in my mind. Curious on your thoughts?