Introducing some new mechanics! You can now obtain Souls and Materials from the enemies that you slay. These lesser souls may be spent in the Queen's Orb of Scrying, and the materials may be used to craft potions at the giant fucking pot that wasn't in the room before. These items may help you escape combat, stun enemies, heal allies, and even grant permanent buffs! Should help make the game easier for folks who weren't satisfied with the difficulty.
Additionally, I went ahead and made a few other changes.
- Springheel's evasion and magic evasion have been bumped up to 15%
- Malady's Requiem skill may now be used outside of combat
- Fast travel! The second floor (and all later floors in the future) will feature a green runic circle. Interact with it and BAM you can now teleport to and fro.
- Reduced the number of enemies floating around the levels, should make it less annoying to move around now.
- Milk-Starved no longer steals MP. Instead, he will burn through all of his own before taking a turn to fill it back up to full.
- Adjusted various enemy skills so they are no longer certain to hit.
- Scourge's Headstrong skill is now all but guaranteed to pull enemy aggro!

Big thanks again to Procrastinator Dave and nolles for the suggestions to include potion crafting and a shop, respectively!
Feel free to comment here if there's anything with the current build that's not working!
Seriously, I hork these deployments up a lot.


