Woah there's actually quite a few moving parts here that would together well. I especially like your bell tower being your vip, and how it can call in your warriors from across the board. Really cool work!
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Raccoon City's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Clarity of Rules/Mechanics | #17 | 3.125 | 3.125 |
| Creativity/Uniqueness | #31 | 3.250 | 3.250 |
| Use of This Year's Theme | #33 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Includes Law of Root?
Includes PnP?
Includes TTS files?
Comments
This is a really slick faction. Everything seems to flow together and each decision informs the next. Prosperity leads to more Workers, which means more work gets done by the Guilds, which encourages expansion and more Prosperity, etc. Sounds like a growing City to me!
Are shanties considered Guilds for the purpose of scoring? I think they are (since they're in the same list as the other Guild tokens), but just wanted to mark sure. Seems like it would make an interesting decision for the other players: attack a large group of combatants (and potentially suffer loses) or let them score a free point!
it is, yeah, but in particular, you are incentivised to guard the bell tower quite heavily, and if someone were to come in when you only have 4 guys, it could be quite easy for then to wipe it, even with The Bell Tolls, so they need to balance stacking vs spreading out. Also, their most flexible guild, bailiffs, also place shanties as a penalty






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