This faction is themed so well and the art is incredible :o
Genuinely you took this year's prompt in a unique and fun way which I really appreciate, these guys would be so funa nd cheeky to try our
| Criteria | Rank | Score* | Raw Score |
| Use of This Year's Theme | #3 | 4.412 | 4.412 |
| Creativity/Uniqueness | #4 | 4.529 | 4.529 |
| Clarity of Rules/Mechanics | #6 | 3.765 | 3.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Includes Law of Root?
Includes PnP?
Includes TTS files?
This faction is themed so well and the art is incredible :o
Genuinely you took this year's prompt in a unique and fun way which I really appreciate, these guys would be so funa nd cheeky to try our
Yes, a hidden movement faction! I've always thought the Woodland would provide a great place to hide, and I love the way you've done it. It feels a little bit like a "cup and balls" trick that is as engaging for the player as for the rest of the table!
It seems like it's pretty difficult to gather warriors (only through Permeate, which reveals the Talon, or a bunny-activated Gaze token). Is it challenging to get this faction up-and-going? Would love to know if there are some "secret strategies" or gameplay loops that you've built into the mechanics.
Hi!!! Their setup leaves them with many warriors on the board (as many as Cats!) and they ignore rule when moving from Gaze, so they don’t really need many more warriors. The balance has to be struck between enough warriors to hide, but to be reasonably whittled down to have enemies actually be able to deduce the location of the Talon!
The daylight loop of play is essentially ‘how many times can you reveal the Talon in clearings matching Initiates’ whilst still being able to hide effectively with Conceal and further permeate moves? The flow of cards is the real limiter/ gameplay puzzle here, with cards initially entering the Initiates before being drawn to the hand (inducted), to be recycled or spent for conceal and manipulation. With Gaze, you can select which/ how many cards you draw from your initiates per turn, so there’s a real balance to be struck between revealing several times and allowing enough actions to hide the Talon again.
As well as contributing to the feeling of paranoia and uncertainty, the manipulation abilities also allow extra moves/ recruits/ defence against battles/ card draw to help out with any action limitations you may be facing!
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