The art style in Banana Climbing is genuinely charming and full of personality — cattymations put it perfectly when they said it has a strong identity you could recognize anywhere, and that's a real skill that a lot of jam games lack. The track choice of "You Gotta Keep On Movin'" is also a hilariously perfect fit for a monkey climbing a tree, great instinct there! The one thing pretty much everyone agrees on — Kribol, Friendlybite, spontman — is that a timer or some form of time pressure would instantly transform this into a much more exciting experience, and Friendlybite's stamina bar idea that recharges on banana collection is a really creative direction worth exploring. Adding some tween animations post-jam would also go a long way in making the already-cute character feel even more alive. Feel free to check out my sky platformer too if you get a moment!
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Banana Climbing's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #51 | 3.700 | 3.700 |
| Audio | #53 | 3.275 | 3.275 |
| Theme | #83 | 3.675 | 3.675 |
| Overall | #90 | 3.230 | 3.230 |
| Fun & Game Design | #181 | 2.800 | 2.800 |
| Originality & Innovation | #204 | 2.700 | 2.700 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game, the idea can be easily upgraded into new challenges, different fruits, or more obstacles.
The talk box and the funk was very nice! The gameplay was fun for a while when I forced myself to rush but would have been nice if there was something more than bundles becoming single bananas in the game that urges you to be quicker, like a stamina bar that runs out but gets recharged when eating bananas. But overall I think its a good job!
Simple and super fun to play! With a bit of polish and a few simple tween animations, this game would be on a whole new level. Also, I love the art style and the cute character, adorable!

I like it! It's a great simple game, but it lacks some kind of a difficulty setting. Perhaps a timer or a scrolling background that forces you to go faster could work great in this game.
The style is really great, though!
Cheers!
The art is wonderfully done - very expressive and full of character while retaining a strong identity, if I saw it in a random place I could easily associate it with you.
The gameplay was far too simple, there's essentially no decision making, strategy, thought or challenge; even a small timer would've done wonders.
The music was great and fit with the whole monkey vibe, but I would appreciate more sound effects and game feel overall for that matter.
A lot of talent and effort was clearly put into this! I really look forward to whatever you make next and will be watching your work closely!
The game was very simple but I really like the art and the music. Very charming. Good work!!
I like the art, music, and general idea, but I must admit I'm not huge on the gameplay. While I can absolutely admire simplicity when done well, it feels a little overdone here. It's pretty much impossible to lose unless you're actively trying to. Making the enemies move or something would improve the experience substantially.
It's really cute, the audio is great, the visuals and gameplay are clean.
You should really expand on this. It has so much potential.
I feel like some time pressure would elevate this game. Also, consider an indication on how well the player is doing (e.g. how far to reach the top or score comparison).
Well done! :D
This is really cool, simple idea. I played till audio ran out.You should expand on this. You have the art and snazzy audio down



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