Give our game a try and let us know what you think.
We're struggling a bit with tuning internally, so let us know if it was too hard, too easy, or generally other thoughts or confusion.
These mechanics are pretty fun. Swapping between the formations is a very interesting way to handle potential different types of enemies or the number of enemies in a wave, even the amount of bullets. I personally have a hard time tracking a lot of things happening on the screen at once, especially if there are lots of small things to watch out for. So I kept my formation tight in the V shape to gather many ships in my formation and destroy anything ahead of the arrow I formed. But spreading that formation of 20+ ships out beyond the V formation was too much for me to track when i had all the red bullets flying at me while trying to make sure I destroyed enemies, even though the line that formed between the ships would destroy bullets, aside from what I thought was huge missile (but was actually a kamikaze enemy) that would blow up a group of my ships from out of my formation (just my skill issue not being able to avoid it~ lol). I would consider your bullet readability. I think it is hard to see the player bullets versus the obvious enemy bullets. Also make the kamikaze enemy more obvious, like, maybe give it a flashing effect or something that draws focus to it so the player has more time to react to something more threatening. I did not go beyond wave 3, as if I lost too many of my ships, I became super vulnerable at that point by the amount of enemies and bullets that exist in gameplay that I have no protection or skill to not die.
Maybe consider adding a visual indicator of player lives... even though it becomes obvious when you play multiple times, that you have 3 lives. If my ships did not have shields... I would never make it to Wave 3. lol
I really enjoyed the formation "connection" mechanic. This was my favorite part of the experience, even though it was a lot for for me to visually manage. The music is catchy too!