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Speedy Top's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun & Game Design | #104 | 3.154 | 3.154 |
| Graphics | #128 | 3.154 | 3.154 |
| Overall | #146 | 2.969 | 2.969 |
| Audio | #160 | 2.615 | 2.615 |
| Theme | #166 | 3.154 | 3.154 |
| Originality & Innovation | #192 | 2.769 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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https://gd.games/197games/number-wan
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Comments
When someone spends 40 minutes beating your game and still recommends it, that's genuinely high praise — WatsonZzz's reaction says everything about how engaging this is! Goat Shaped Chair comparing it to Getting Over It is basically the ultimate rage game compliment. The art is clearly a huge strength, cattymations gave a really thorough breakdown and the jumping feel getting singled out as great is a solid foundation to build on. Tightening the deceleration and shrinking the danger hitboxes like you already planned would go a long way — those two fixes alone would make the difficulty feel more fair rather than frustrating. The wall jump tweak cattymations suggested is also worth trying. Really polished entry overall!
Feel free to check out my sky platformer too if you get a moment!
Solid game. liked the mechanics just the movement is a little fast. Overall very enjoyable and fun great job!
Very fun game
Your game is really good, man! It just needs a bit of improvement on the controls, it's a little difficult to control the character right now.
cuando le pongas un archivo descargable lo descargo.
bro, hermoso juego, el arte esta increible. El gameplay es diabolicamente dificil. Apenas pase el tutorial.
if you have time, rate mine. Thanks.
The art is amazing! It's super cute and has a lot of charm and character in it! The jumping felt great, but the deceleration was horrible, especially not aided by the extremely big hitboxes, and wall jumping would be more intuitive if you could press either d or a to jump off a wall. The level design was great, and the sounds were pretty good too.
Really great job on this man! I look forward to your future work!
Thanks for the feedback! Deceleration is definitely something I felt needed adjusting, and I think wall jumping being more intuitive if you could press either horizontal key is good point. I think I will try making an invisible hitbox specifically for the dangers, as I agree it's way too big right now.
It took me 40 minutes to beat it 馃槶
(I accidentally pressed Y and restarted before taking a screenshot...)
This game is absolutely evil.
I recommend everyone give it a try!
Good job beating it! I definitely might have made it hard for me, someone used to the game, and that probably made it super difficult for a new player haha. In the post-jam version, I removed the Y button visual at the very top to make sure the player doesn't accidentality press it.
The game is so challenging and succeed to take someone attention honestly, it also need person to coordinate between movement, I honestly liked the game very much
Glad you liked it, I might have made the game a bit too challenging as I also raged at it a fair bit myself haha
This game has made me feel rage on a scale greater than Getting Over It. 10/10 would recommend