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SkyRocket's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mechanics | #497 | 2.427 | 3.600 |
| Theme | #540 | 2.427 | 3.600 |
| Fun | #652 | 1.888 | 2.800 |
| Overall | #709 | 1.753 | 2.600 |
| Story | #745 | 1.079 | 1.600 |
| Aesthetics | #794 | 1.348 | 2.000 |
| Music | #805 | 0.674 | 1.000 |
| Sound | #812 | 0.674 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
4
Did you use any existing assets? If so, list them below.
Nop
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Comments
good job, you finished! as a player I needed something more to do but I had fun sling shotting myself around trying things
There is something there. The mechanic has potential. But as it is right now, it’s possible to just not touch anything and let the spaceship coast to the finish line without any danger. But even though it’s very raw, I found myself playing around with the tethering mechanic for longer than I expected. It might be worth pushing this idea a little further.
it is a nice mechanic. I am just confused on what is the victory condition
Fun! Cool mechanic!
I also thought "spaceship connecting/tethering to planets," and it's cool to see how different our mechanics were.
I just finished playing your game, very cool, i wish i had more time to polish and make assets to my game, thx for playing.