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Terminal Extension: Subject 04's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.176 | 4.176 |
| Theme - How well did it incorporate the jam theme? | #1 | 4.529 | 4.529 |
| Core Loop – Is the core loop fun/enjoyable? | #2 | 4.000 | 4.000 |
| Overall - As a final product, what is your overall rating? | #3 | 3.941 | 3.941 |
| Scope - Was the game focused on one tiny idea? | #4 | 4.588 | 4.588 |
| Polish – Did the slice feel like a finished game? | #4 | 3.824 | 3.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord handles of contributors: (This will not be shown publicly)
Rich P( Discord JavaRuby)
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Comments
Great game! Fun puzzles and really liked the dialogue! I agree w/ another comment about it reminding me of portal! I had some issues with the camera controls (another comment mentioned a similar thing), but I think mine was probably an itch/firefox issue and not anything w/ the game. Wanted to mention it anyway just in case it's helpful for finding any bugs/issues.
Great job w/ this one!!
Wow, this one was fun! I loved the puzzles and everything about them. The only critique is that the game scaled wrong on itch, which left a lot of black area.
it depends on your browser. Had it on multiple machines some it displays correctly and some it look like this. Guess just Godot things.
what OS / browser are you using?
Very well done, I liked it.
While playing the plug kept calling through the map for me but the concept and the thought was definitely top tier.
Good job :) 9/10
Very cool. Felt almost portal like.
Super impressive for 3 days!
yeah changing it to have a portal vibe was a last minute pivot. It was originally supposed to be a factory game but, by the time I got the plugs and sockets working there was no time
Very well done for such a short time limit
Amazing game for a tiny game jam! Menu was fantastic too, I didn't expect to see settings and an beautiful background on a 3 day jam. Def full marks. Might have to switch to godot lol
moving the camera with the mouse was a bit sensitive for me.