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gdtv26 tower defense game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mechanics | #497 | 2.427 | 3.600 |
| Music | #576 | 1.618 | 2.400 |
| Aesthetics | #580 | 2.292 | 3.400 |
| Overall | #604 | 2.157 | 3.200 |
| Fun | #604 | 2.023 | 3.000 |
| Sound | #654 | 1.483 | 2.200 |
| Story | #706 | 1.214 | 1.800 |
| Theme | #775 | 1.214 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
monsters ultimate 02 cute pack by meshtint, nature bits by kaykit, tower defense pack by tarbo studios, gui the stone by layerlabs
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Comments
Pretty good start for a basic tower defense game. Keep it up!
This game was really cool, I never understood the difference in the towers though
honestly, it was suppose to have the blue upgrade to orange one. the upgrade system got canned cause over scope and time ending
It's a shame the audio didn't work as that would really have helped with the immersion. I really like the interface you have, and the fact that you had different types of enemies with differing health and speed. it all looks really good in 3D!
The one thing that I would say is that it was really easy to make an overpowered defence. Money came too easily and the towers were too cheap.
yeah, i have to figure out how to play wav files in web games for unity linux. the money system was a bit bare bones and i should've bumped the price up for towers, i figured the scaling would cover enough but it's not. i had a build/deconstruct/upgrade system planned but over scope and time
hey, i fixed the audio, although it's only simple music and sfx for shooting. i did tweak the tower cost with updating the game too
Always nice to see a tower defense game. This is a solid prototype, keep working on it!