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A jam submission

Systematic ChaosView game page

Go crazy with this gun blazing tower defense game.
Submitted by SuperPuff โ€” 2 hours, 24 minutes before the deadline
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Play Systematic Chaos

Systematic Chaos's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#234.0344.034
Overall#893.7803.780
Sound#1193.3733.373
Mechanics#1323.5763.576
Music#1683.3563.356
Theme#2663.4923.492
Story#3422.1862.186
Aesthetics#3693.1023.102

Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Yes. Kenney's Asset pack: Tower Defense, icon pack: free-game-assets.itch.io, No- Copyright music from Pixabay.com

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Comments

Viewing comments 48 to 29 of 48 ยท Next page ยท Last page
Submitted(+1)

I like this and that you basically made a TD incremental. The sounds and damage numbers are addicting to see. Good job!

Developer

Thank you so much. the TD incremental was the idea. Glad you enjoyed it <3

Submitted(+1)

Currently, it seems that the "connections" theme is tacked-on. A serviceable tower defense, otherwise, I played it through till the end.

Developer(+1)

Thank you.. appreciate it <3

Submitted(+1)

Heck yeah! Love this style of game, with the ability to grind out if you get stuck.

The connections aspect seems like it could be built into something really cool, but in its current implementation it needs restrictions to matter. There are a lot of directions you could take it! Maybe wires can't cross, or a limit of connections per gun, or a limit of total connections, including a way to connect upgrades together which changes what they both do...lots of possibilities!

In any case, the core game is definitely fun already, so awesome job! :)

Developer(+1)

Thank you so much. I'll work on it post jam for sure. <3

Submitted(+1)

I beat it!! yaay!๐Ÿ’ช๐Ÿ’ช

 As someone who is very passionate about tower defense games, I really have to congratulate you for pulling this off in such a short time!! Love how you implemented the theme on it!! I had a hell of good fun!!

You are going to forgive my wall of text, and I know myself that 10 days is short to go beyond core mechanics, but I just love these games so much and I see real potential here!! So here is my feedback that you can treat more like 'my personal taste' rather than something to 'fix' in your game, ok?  :

  • I think upgrades popup could be simpler and occupy less screen space, if possible. I know that this isn't super 'RTS ' and there is only 3 tower slots, but it's nice to see what's going on at the field when things are running..
  • I believe there is space for prices or level info on the modifiers to be onscreen or at least when we hover over them, so we can plan as we go, instead of clicking through each of them all to check for prices.
  • One quality of life improvement is that the  'connections' options for turret could also be just click and drag from the tower, so we don't have to click>>popup>>drag. Whenever I switched to a new turret it was many clicks, haha!, 
  • Again, personal taste, but I'm not a huge fan of the bouncing buttons and icons when hovering.. it's just personal prefrence, but I think it would be nice just a simple shine or even just a scale pop, instead of scale AND bounce .
  • I'm not sure if there is a limit for the connections you can make.. I was just linking every power up to every turret... haha! It would be a nice layer of strategy to give the player limited choice of what turret goes with what power up, depending on the wave and strategy.. just food for thought...
  • The bullet sounds went a bit louder  when every turret was firing... it overshadowed the music a bit
  • I like that there is a meta progression, where you don't lose your money if you fail.. very forgiving while still being super enjoyable  ๐Ÿ’ช๐Ÿ˜Š
  • I think the knockback could use a little bit of calibration, if you get the chance... I found a loophole by wave 10  onwards where some of the big orc with sword were  just knockbacked infintely and never approached me.. hehe) 
  • On the ugrade icons, It  would be nice to have them show up the current level somehow (maybe with colors)
  • Another quality of life would be clicking outside any popup could close it too.. navigation through popup heavy games should be very fast.. :)
  • Another personal preference, but It would be nice if the critical shots and slows had a different effect (sound or color).. adds more layer of 'growth' feeling, and rewards the player for buying and upgrading power ups and seeing them taking effect on the field..
  • For the future, it would be nice to add a mechanic that could give the player some agency... after wave 15 I was mostly idling, sitting on my upgrades ... maybe something like placing a friendly unit on the field or a localized  AOE buff/debuff ...

Solid entry, I had fun with it! Congrats again on all the work! Hope you develop this more!! โœจ๐Ÿ’ช๐Ÿ˜Š

Developer(+1)

Thank you for taking your time and giving me all these pointers as feedback. These are vey good suggestions and can be implemented in future. Lot of the suggestions I also wanted to do but could not finish due to time constraint, sepcially the crit damage popup to make it feel more impactful. I had so less time that I could not write description for modifiers properly. But I will do these in future. I also loved the uninterupted view of the battlefield. May be I can move all upgrades on the side and shrink the main battle area. I also could not configure perfect sfx and option for volume control due to shortage of time. 90% of my time went to making the modifiers work well with each other, it was hard. I think still there are minor bugs when one modifiers interacts with another such as knockback and pierce.
But I will ofcourse put limit on the maximum connection per gun post jam, also make the modifers proper tier system. 

Thank you for the feedback, it's very valuable to me <3

Submitted(+1)

Yeah, I completely get the lack of time, and that 'AAAAAA' feeling of not being able to add everything we wanted.. haha! But again, it was a great solid fun entry to play!! 

Keep it up! you got them skillzz!! ๐Ÿ’ช๐Ÿ’ช๐Ÿ’ชโœจ

Developer(+1)

Thank you.. I really appreciate it ๐Ÿ˜Š

Submitted(+1)

Awesome game! 
Love these types of genre games. Also, Maxed Sniper is OP :D

Developer

Thank you for playing. I really appreciate it.

Submitted(+1)

This game was so fun! Love tower defense games and just generally powerscaling so it was nice being able to save up enough gold to max everything out.
If you do intend on updating this game, I recommend maybe adding more depth to the connection system. Right now you can freely connect any gun to any upgrade as much as you'd want, but for example it could make sense if only a limited amount of guns could be connected to one node, or maybe connecting too many upgrades to one gun could cause negative synergies.

Developer

Thank you for the feedback. I'm glad you enjoyed it. I'll keep it in mind in next updates. Hope you will play again in future ๐Ÿ˜Š

Submitted(+1)

Game was alot of fun, loved upgrading and adding modifiers.! ty. changing guns was a little painful having to reconnect all the modifiers back up, but I got over it quickly.gg!

Developer

Thank you for playing and your feedback. I'll keep it in mind while updating the game ๐Ÿ˜Š

Submitted(+1)

Great incremental tower defense! This is worth expanding into a bigger game, you have a really solid base here (no pun intended).

My only note is I would have liked a volume control for the background music.

Developer

Thank you.. I really appreciate it. I will work more on the game after the jam for sure ๐Ÿ˜Š 

Submitted(+1)

This was a really fun and surprisingly addictive tower defense game!

I loved the idea of connecting modifiers to the guns and experimenting with different combinations. It's a clever interpretation of the jam theme, and watching a build slowly come together was very satisfying.

The progression loop kept me engaged the whole time. Every failed wave still felt rewarding because I could improve my setup, unlock upgrades, and come back stronger. Before I knew it, I had spent much longer playing than I originally planned.

I can definitely see why so many people are saying this has potential beyond the jam. The core gameplay is already solid and very enjoyable, and it feels like there are a lot of exciting directions you could take it in the future.

Also, it's always great to see another game made in Godot!

Great work, and congratulations on a very fun submission.

Developer(+1)

Thank you so much. I really appreciate the motivation. I will hopefully get to upgrade the gun even further.

Submitted(+1)

Fun and addictive game. I liked to tinker around after the wave and then let the machine roll when the waves come. One thing I would try to see how it plays is to have a limit on how many connections a gun can have. I think that would make it more strategic. And also make re-routing cables after a wave a thing. Great stuff though, I had fun playing it all to the end.

Developer

Thank you so much for playing, Initially I thought of putting a limit of 3 connections per gun, but later I just thought to let players have all the fun for this jam. after the jam I will update the game and make the limitations, I will also have to nerf the enemies abit to match. Thank you for your feedback :)

Submitted(+1)

Had fun with this!! Would've played more, but i fully upgraded 3 snipers and the enemies were getting blown up off screen. This is a real fun concept tho! I imagine this being expanded out with a little stream lined iteration. If there were more enemy types, if the connections could happen with a single click and drag. And maybe the nodes themselves had cool downs, so you can connect 3 nodes to one gun but it only lasts like 10 seconds. And you see the energy surging between the node and the gun.  I think this could be a solid title i would actually pay for.

Developer (1 edit)

Thank you so much. I love your ideas. I can see the potential in this game as well, there can be more varieties of guns with more permanent upgrades, and more enemies can be done with wave system and stages and instead of the connection system we can do equip system in gun that guns can equip multiple modifiers based on the level of gun. These are some ideas that I have. Hopefully I will get to work more on this. 

Thanks for the confidence boost ๐Ÿ˜Š 

Submitted(+1)

Am I doing this right?


I expected a regular tower defense type of game, and was a little surprised that to start out with I didn't appear to have any choices. I soon realized it's more of a grind and upgrade type of game, which at this point is a welcomed alternative.

I lost several times on Wave 3, and a couple on Wave 5. After that I'd gotten enough money to steamroll everything. By wave 18 I had everything fully upgraded.

As pictured, I didn't see a reason not to connect every gun to every upgrade. Is there some strategy that I was missing? Maybe having split shot on a sniper makes it less effective? Or connecting several guns to the same upgrade splits its advantages between them?

The sound of the guns became a bit repetitive after a bit, especially since they drown out the music when things get hectic.

This was nice fun while I still had unlocks to work toward!

Developer(+1)

Thank you so much for playing and the detailed response. This the first prototype of the game so I just let players use all the modifiers and have fun with it. Balanced the waves as much as I could. And yes it is more like incremental grindy game right now, strategy part will come once I limit the modifier usage. My goal for the game was to let player test everything out, have fun and complete the game. 

I appreciate your kind feedback.

Submitted

Grindy, incremental games seem like a niche growing in popularity right now. While more strategic options will help give the game depth, I do like the 'failing forward' progress mode you're currently using.

Developer(+1)

Thank you.. I hope to work more on the game and take all the feedbacks in the game a try to put a positive playstyle on the game <3

Submitted(+1)

Awesome take on the theme and a cool idea for a tower defense! Good job on the game!

Developer

Thanks you so much. Appreciate it ๐Ÿ˜Š

Submitted(+1)

Fun game and good execution. I think the strategy is a bit simplistic, needs some more flexibility or limits on the connections you can have.

Developer

Thank you so much. And yes that is the next idea to implement. ๐Ÿ˜Š

Submitted(+1)

I had a lot of fun with this, i felt sad i could only buy 3 guns though, and i might have missed something but it feels like the strat is always to connect all the upgrades with every gun? Is that possible?

Developer

Hello.. thank you for playing. In short time I could only do 3 guns but in future hopefully I will work on it make more guns. Also yes the strategy is very simple right now.

Submitted (1 edit) (+1)

Very fun game. Upon higher levels though some enemies have a lot of health and they don't die quickly even with so many upgrades, doesn't fail the wave though.

Developer(+1)

Thank you. I appreciate it very much ๐Ÿ˜Š

Super cool game. Took me a while to understand the connections without doing the tutorial, but it was fun to play this while you were there. The game looks good, plays fun and it's a nice look at Tower Defense mechanics.

https://www.twitch.tv/videos/2782774034?t=00h32m13s Here's the timecode to where I streamed it.

Developer(+1)

Thank you so much. I appreciate it very much. I played your game and it was a very great experience. Very polished game and great mechanics. 

(+1)

Thank you very much! We had a ton of fun making this game for you guys. Already we have heard requests for more levels.

Submitted(+1)

Really fun game. Played it the longest this jam so far. :)

Developer

Thank you. I'm glad you had fun ๐Ÿ˜Š

Submitted(+1)

Nice submission. Only after wave 16 I realized that I can level up the upgrades :D so... big shout out for not punishing me (players) for a fails and not forcing to start all over after loses! I see how many different features could be implemented into the game so - there is developing potential.

Developer

Thank you for playing. I'll crank up the difficulty in near update. Appreciate it <3

Submitted(+1)

Really fun game, I died around wave 14 I think but it was super enjoyable. Music fits nicely too, but I am a sucker for defence games like this. Thanks for making it! I just connect everything.


Developer

Thank you.. I appreciate it ๐Ÿ˜Š

Viewing comments 48 to 29 of 48 ยท Next page ยท Last page