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A jam submission

PlatformsView game page

Jump beyond platforms and try to reach the other side
Submitted by Isaac Borges — 5 days, 22 hours before the deadline
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Platforms's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#3272.9292.929
Sound#3322.7142.714
Overall#3722.9292.929
Mechanics#4542.5712.571
Aesthetics#4652.7142.714
Story#5551.6431.643
Music#5931.5711.571
Theme#6122.1432.143

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
One

Did you use any existing assets? If so, list them below.
Yes, Many...

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Comments

Submitted(+1)

The controls were a bit imprecise, which made it harder. I got splashed a lot 😅 

I could outrun all enemies, if you would give them collisions you can force players into fighting, if that is what you wanted. 

Loading checkpoints sometimes randomly put me at the start of a level, but a few tries later it worked again even without reaching that checkpoint anew. 

Could be a nice parcour plattformer with some more work 🙂

Developer

Thank your feedback buddy!

Submitted(+1)

A very solid platformer! It’s not quite optimal for WebGL, so maybe you could offer a downloadable version later, but that's definitely not a critique of the game itself. I had a lot of fun! Great job!

Developer (1 edit)

Haha, That was really my deal. Really happy about it!

Thanks the kind of words!

Submitted(+1)

I must admit I spent the most time with the game so far compared to all the other games. I still want to call you a freaking sadist. I wonder if the controls were purposefully sluggish. also: admit that you intentionally have the game sometimes forget it's spawn points and sets you back to the start of a level, just to mess with your mind. ADMIT IT!

Developer

Oh man, Lol. I didn't know about it was restarting out of checkpoint. All of my tests passed. Unfortunately there are some bugs on it, haha.  Maybe I will keep developing it and I gonna try to solve it.

 Thanks your comment buddy!

Submitted(+1)

The bugs smell their dev and know the best spots to hide!

Developer

Lol. Thanks the kind of words. I'm doing my best! XD

Submitted(+1)

Character looks nice - but the controls are quite laggy. I managed to just crouch passed the Enemies most of the time. The webgl input kills the platforming for me - its a fun concept though, would like to try an actual build

Developer (1 edit)

Yeah, yeah. I really see you all do not like controls. I was thinking about edit animations can make it faster and more synchronous.


Thanks!

Submitted(+1)

Really impressive visually, and I admire the ambition, but I think you might have given yourself too much to do with a platformer that has a whole combat system added on. Controls were really clunky and there was quite a lot of input lag in the web build version. Would've preferred just a really tight platformer. Definitely something to build on, though

Developer (1 edit)

Definitely consider that :)


Thanks your feedback!

Submitted(+1)

Really hard lol. The ninjas are scary asf. Controls are a bit stiff tho, like WASD and camera control are a bit rough to do. and there's a bug when crouching, the character was stuck in that position until i spam crouch button. Overall it's a cool entry. Great job!

Developer(+1)

haha, xD. Really about camera, I am improving the way to implement a better camera in Third person. I think really hard to implement a great third person really nice but I am working on it and latter I wanna create a better one and maybe enhance it.

Thanks a lot!