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A jam submission

Paper TrailsView game page

Flying rail shooter, fly your origami plane through a busy office environment
Submitted by Crevlorne — 5 hours, 30 minutes before the deadline
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Paper Trails's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#1863.6113.611
Music#2243.1943.194
Overall#2793.1943.194
Mechanics#2883.0563.056
Story#3082.2782.278
Fun#3522.8332.833
Sound#3762.5832.583
Theme#5722.3062.306

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1 Solo dev

Did you use any existing assets? If so, list them below.
Cyberpunk RPG GUI Pack, Lyricsz Games_Fans, Office Supplies Low Poly, PolygonMind Low Poly Office, Sci-Fi Weapons-Bullet Hell Sound Effects Pack, Spiders - Dante's Anvil. Special thanks to Expat Studios for his amazing Rail Shooter Player controller tutorial!

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted(+1)

Fun little game, the control is a little too responsive but when getting used to it's working really well.

losing all the points already collected on a different level incentives safer play and risk aversion, but whoosing by spiders barely escaping feels good as hell!

Developer

Thank you! This is a huge compliment! The responsive controls were meant to emulate the feel of the StarFox Arwing, and ideally would have included Gamepad controls for a more tight and intuitive feel, but there simply wasn't time to get that hooked up. I'm glad you enjoyed it!

Submitted(+1)

Pretty fun relaxing game :)  I wonder if the rings are procedural placed? I saw a few that were overlapped and tightly clustered which seemed odd if it was hand placed, also some where placed too high to actually score on despite holding up and hitting the "ceiling".

Regardless, it was pretty fun to literally fly a paper airplane! :D

Developer

Yes, the rings and spiders were spawned procedurally, and thus differently placed each round, some of which occasionally appear out of bounds, there are plans to extend the script to work more with the camera level in future uses. Thanks for playing!

Submitted(+1)

Very calming game. The music supports your game too. Awesome mechanics as well. Maybe add a level where air friction and wind will play a role making it tough for the player. 

Developer

Ooh, I really like that idea. I was going to try to add some sort of wind effect originally to the spinning fans if I had time. Perhaps I should revisit that

Submitted(+2)

I like the concept and the menu layout was interesting. My only gripe was that the obstacles sometimes obstructed the camera. Gongrats on finishing a game in 10 days!

Developer

I'm glad to hear you enjoyed the menu, that took me much longer to set up than I thought it would, but it did save me the hassle of having to change scenes, so it did help in the long run. Yeah, the obstacles are procedurally placed, and it's a newer, rougher script for me. Definitely something I will refine for future games that use it. Thanks for playing!

Submitted(+1)

I love paper airplane games. This one in particular is very nice because of the challenge that each level gives and the music.

Developer

Thank you! Glad you enjoyed it!

Submitted(+1)

Absolute chaos, love it! 

Developer

A very efficient and well organized office space *thumbs up*

Submitted(+1)

I love that the characters in the office are animated. It really brings the scene to life. Have you ever played Spyro The Dragon trilogy? Those games had these really fun flight levels in them that essentially acted as obstacle courses. I think that you could take a lot of inspiration from those levels for this game.

Developer(+1)

Thank you for the kind words! The animated characters were part of the pack they came with, so I cannot take full credit for that, but I agree. Their look and feel were part of why I chose it! I love the Spyro games! Classic. But I actually was going for more of a Star Fox Arwing control feel. Been really on the Star Fox kick recently, so I had some inspiration there. Thanks for playing!

Submitted

Always glad to meet a fellow Spyro fan.

BTW, we would love it if you could play and review our game:

/jam/gamedevtv-jam-2026/rate/4609813

We would love to hear your thought!

Submitted(+1)

That was cool. The calming music was on point. The controls were smooth and responsive, and the game looks very nice. Is the ring's procedural? I tried replaying levels and looking for a difference. Very nice entry. I liked it.

Developer

Yes, the rings and spiders/webs are procedurally played, so they are different every playthrough. That script was tricky to get right, and in the end wasn't quite how I wanted it, but it functioned well enough to meet the deadline. I might adjust it a bit in the future. Thanks for trying it out!

Submitted(+1)

really cool concept, but my-oh-my the postprocessing effects are tanking the performance really hard for me. unfortunatley it made it rather impossible to play - but I can see the vision and I like it.

ah - and it also seems as if the level 3 camera is somehow fixed on the floor (height wise)?

Developer

That's unfortunate, I really don't have much going on postprocessing-wise. Just a vignette really, so I'm not sure why that would happen, but I'll take a look at that. The level 3 camera should be set at a bit lower height by design, the idea is that level 3 difficulty stems from having to navigate the many chair legs. It should still be at a height where you can see everything pretty clearly though. If it's going through the floor for some reason, I have not been able to recreate that bug. I'm sorry your experience was not what was intended, but thank you for checking it out!

Submitted(+1)

I like the smooth plane controls and the equally smooth lo-fi tunes that plays in the background. The major problem I keep running into was the weird collision and rather limited camera boundary. There are times when I thought I had collided with the spider/fan blades but I somehow survived, then there are other times when I was sure I didn't hit anything only to be booted back into the main menu abruptly. Then there's the camera, some checkpoint hoops are placed on the far edges of the camera boundary, oftentimes just far enough out of reach from where the plane can move. Overall it's a chill time, just with a few wrinkles to iron out.

Developer

These are wrinkles I am aware of and may patch these issues if I have time. Due to camera boundaries intended to keep the player on the chosen route/difficulty, some of the procedurally spawned enemies/point hoops will naturally be out of reach, but I suppose I could tie that in with the camera boundaries, reducing the spawn locations based on the camera. That script was really tough to create and write, but I am eager to learn how to expand it. Thank you for the feedback!

Submitted(+1)

I liked the office setting with the paper airplane theme. The controls felt smooth. Well done.

Developer

The controls took the most time, so I'm glad to hear they felt right! Thanks for playing!

Submitted(+1)

Love it. My favorite thing is that all three levels are the exact same run but at different starting heights. Makes you appreciate how many routes there were that weren't apparent on the first pass, as well as how everybody's legs were also animated. Very cool thing to do. Love the "bored people in an office" vibe, too. Explains the paper airplane.

Developer(+1)

I'm a teacher, and literally had the idea for the office/paper plane theme while wrapping up the school year. I'm glad you appreciated the compact level design. I had to go with a bit less is more with this one due to time and energy restraints on my part, so seemed like a simple solution to still give some difficulty options. Thanks for checking it out!

Submitted(+1)

Solid controls, solid game

Developer

Thanks!

Submitted(+1)

Good Job! Loved the Camera work and the control were really smooth. Though this room really needs a janitor lol

Developer

Thanks for trying it out! 

Submitted(+1)

Awesome, nicely paced and great controls - love the camera work. Good job!

Developer

Thanks for the compliments! Glad you enjoyed it!

Submitted(+1)

Do a barrel roll !

Developer

Use the boost ta get through!

Submitted(+1)

The paper plane controls felt smooth, and there's even an option to invert the controls, a really nice touch. The take on the theme was a bit risky but it works. The environment feels a bit static, not much feedback when interacting with things, but reading the other comments it sounds like time constraints got in the way, which is totally understandable for a jam. Being able to choose between two soundtracks was a nice touch too. Lots of potential here!

Developer

Yeah, I'm really in a Star Fox mood atm, what with the recent new game announcement. So I tried to emulate that feel as close as possible for the plane controls. I'm glad it felt pretty close. I included the invert controls specifically for my wife lol. I knew she would refuse to play unless she had the option to "push up to make plane go up" in her words. Thanks for playing!

Submitted(+1)

The gameplay felt a bit slow for me at times, and I think it could benefit from a slightly faster pace. More challenging platforming sections or obstacles would also make it more engaging. Overall though, I enjoyed the experience. Good job!

Submitted(+1)

The control feel was good. However, there were too many green rings, and honestly, I lost my sense of depth at some point :D. I think even reaching the end in such a complex office is an achievement. The chaotic office design was very fun. Thanks for sharing.

Developer

Yeah, I deliberately started the office very normal looking and then progressively got more wacky and ridiculous as it went down. I agree there were too many green rings, but my child told me they really enjoyed flying through them and to leave it alone lol. But yeah, I probably should have tweaked that down a bit. Thanks for playing!

Submitted(+1)

Really liked your concept and the paper flying mechanic! While I enjoyed the relaxed atmosphere (music and office setting), I felt there were a few too many obstacles in the flight path. At least for me, most of the green rings seemed impossible to reach. But it was nice having the spider webs to slow down the paper plane :) 

Developer

That's fair, the rings and spiders are procedurally spawned, and so they appear in different formations every round. And yes, based on the route chosen, some will be out of reach unfortunately. I could tweak some of those spawning settings a bit. Thanks for playing!

Viewing comments 27 to 8 of 27 · Next page · Last page