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Ionic Connection's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Core Loop – Is the core loop fun/enjoyable? | #10 | 3.188 | 3.188 |
| Overall | #15 | 3.325 | 3.325 |
| Polish – Did the slice feel like a finished game? | #17 | 3.062 | 3.062 |
| Scope - Was the game focused on one tiny idea? | #17 | 4.000 | 4.000 |
| Theme - How well did it incorporate the jam theme? | #17 | 3.438 | 3.438 |
| Overall - As a final product, what is your overall rating? | #20 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord handles of contributors: (This will not be shown publicly)
dystopiagabe
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Comments
Really nice puzzle game (that turned into a rage game when i accidentally fell down a hole back to the very start!)
I really liked the graphics of this game and I cant exactly put my finger on it. They are clean and don't detract from understanding the puzzle, but the layout, textures and world decoration really gave it this sort of atmosphere that took me a little by surprise for a game blocks from the periodic table.
everything worked well gameplay wise and i enjoyed figuring things out. there was enough variation to build on things the player had already figured out and then change it or push it in a slightly new direction. The controls were tight enough the platforming never felt unfair. unfortunately i couldn't finish it and gave up when i fell back to the beginning (maybe I should be less _salty_ about it).
Overall i feel like you had an interesting idea and executed on it really well with a tight time frame. great job, thanks for sharing!
I appreciate the comment! I think the hardest thing for me from the perspective of a dev, is that by testing a level so many times I get used to the difficulty which makes me want to make the level so much harder. Which is definitely evident in this game lol.
Haha yer, I completely get the struggle, especially in a game jam where there extra time pressure. Tbh I do like the difficulty of the game, it's just I had to stop when I lost the progress because there are so many other games to review. I think if I was just playing this in general I would have been more like "arhghg, right now I _have_ to figure it out"
Very cool puzzles! I liked how you didn't just automatically ride along the moving platforms and had to move with them. Made for some fun timing. I encountered what may be a glitch. On the Cl side, the orange wall kept moving very slowly after I was off the switch. That may be intentional to create some time requirements but figured I'd mention it. I also phased through the orange wall at one point, which I imagine wasn't intentional haha! Just figured I'd point them out, it didn't mess up anything for me
Great job on this! Had fun!
Thanks for the comment! Yeah I intended for the orange wall to move really slowly, because while I was playtesting it, because one wouldn’t be able to finish the game otherwise… except later I realized you can just jump the gap to the yellow platform… so I kept the slow orange movement as an additional option for a less risky yet time incentivizing route.
Oh gotcha! That makes sense! Yeah, I wasn't sure just b/c of how slow it was moving. Really cool puzzles though. Enjoyed!
I spent 10 minutes trying to complete the task and had no luck lol
Either the game is too hard or im just dumb lol either way I like your idea
Very well thought out puzzles