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Skyland Survivor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mechanics | #21 | 4.071 | 4.071 |
| Fun | #66 | 3.786 | 3.786 |
| Overall | #66 | 3.857 | 3.857 |
| Sound | #83 | 3.500 | 3.500 |
| Story | #108 | 3.143 | 3.143 |
| Music | #120 | 3.500 | 3.500 |
| Theme | #126 | 4.071 | 4.071 |
| Aesthetics | #224 | 3.500 | 3.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Assets are listed on the project page! :)
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Comments
Please, do continue working on this great concept.
A lot of fun! I liked it.
Wow this is amazing and good. Yes do keep updating this in the future. I love it.
You went solo and accomplished all this. Are you a wizard?
This was the best I could manage!
It felt like the enemies scaled faster than I could possibly match. Despite doubling my attack power, I was still only killing the skellies in three hits, just like the start of the game. Then it became four hits, five hits, seven hits... to the point I was overwhelmed. Maybe it's a skill issue? Has anyone managed to win?
I think it's a fun concept for a game, skyblocks survivor-like! I did manage to do a bit of strategy, building to lines next to each other so I could safely attack over a gap. In the end it wasn't enough and I had to run, so perhaps prioritizing the powerups is the only way. An indicator on where the closest one is would help a ton.
Great job overall!
yeah this was good, i like what you did here! simple and fun, and strategic
Amazing island survival game.I really like the placing mechanic.
Amazing job on this, can't believe you did this in a week!
Great Job! Fun game!
Fascinating use of Tetris concepts! A little challenging yet addictive. A small mini-map showing the area around the player could be a great addition. Great job!
Only one person, in five days?! Amazing work!
This has the most promise of the games I've played in this jam so far, I *love* the dynamics between wanting to reach new areas, as well as making yourself enough space to run around, and with more beasties spawning the more places you reach- it's all right fun!
If this were a larger project I would adore seeing more juice in the upgrade system- unlockable land shapes and types maybe, some interesting weapon bits- maybe a cooldown on the land placing, even if just a small one, that you could upgrade to speed up?
Either way, lovely, lovely work, this one's super interesting. <3
Fun and addictive! Very cool, nice theme of placing blocks.
Amazing first jam game. It was fun, responsive, and really easy to understand. Great job!