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A jam submission

Random Rain - More MVish EditionView game page

Submitted by Zerschnetzloar — 3 hours, 29 minutes before the deadline
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Random Rain - More MVish Edition's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#24.0004.000
Metroidvania#62.0002.000
Enjoyment#62.5002.500
Overall#62.5002.500
Execution#72.0002.000
Audio#72.0002.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team/Developer
Zerschnetzloar

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Comments

Submitted (1 edit)

Hello, it’s a nice prototype. When I feed the chungus nothing happen and I tried to follow the recipes.However it seems promising. You can find free musics and sounds on https://opengameart.org/ just read the license before you use them.

Developer

The graffiti's explaining the controls state at one point that there is a button to activate the "third eye". If you are nearby the Chungus you can press that button to open up a crafting menu (I hope this helps). Thank you for playing my game nonetheless!

Submitted(+1)

You've got a pretty unique setup, but it needs more of a hands-on tutorial rather than this diegetic "find out on your own through interaction" stuff. Maybe it could've worked if you had all the pieces in place, but right now I'm just wandering in the dark. I think I've explored the whole map available at the beginning, but I couldn't manage to find the white blob (Shymiggle). There is a pentagram with a sign, but I couldn't find a way to interact with it. I tried throwing and using different kinds of resources and buttons, but nothing worked. So I ended up just going around the map, collecting notes, and kicking the black blob at enemies. It has a nice feeling and animation, but the positioning feels a bit wonky.
Resources tend to drift away from the player sometimes, and half the time, notes and the menu become unresponsive, so I have to reload the page.
It looks interesting, but as you said - it's a mess.

Developer(+1)

Thank you very much for your feedback and especially for the time you put into playing/testing this "game". I agree that I definitely need a tutorial. Overall I also realized that the current game loop, therefore having a "exploration" and "defense" phase feels unnatural, which is why I am currently reworking the game loop. Once this is done I will also take my time to add a tutorial, since this is really missing right now. The pentagrams are teleporters, which technically should activate when you throw stuff on them. You can find "Shymiggles" by throwing items at the trees standing on the map -> which causes them to collapse into items.  To unlock more parts of the map there is a shrine where you can put enemy corpses into (til it is saturated). You see there are a lot of mechanics, but currently there is no clear "path".

What is surprising to me though, is that the game sometimes freezes once you can collect modifiers. This did not happen to me while "play-testing". I suppose there is one broken mod, which just lets the game collapse (but as of now I will get rid of this system anyways). 

(This shows you how the teleports are supposed to work: https://x.com/1lonelyWiz/status/2056400975078867265?s=20) 


Once again: thank you very much.