Great game. I got stuck in the fourth floor for some reason, even when connecting each cable with the corresponding color. This game is packed with features for a gamejam entry. I believe that there were some work done before hand. I took a while to realize about the signal utility and how it revealed doors. I did not want to use a phone and initially casting a spell was uncomfortable until I found a way to quick cast. Lastly there were minor details where the 'Leave' text was hidden behind the bar menu. Good job overall
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Spellbound's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mechanics | #174 | 3.414 | 3.414 |
| Aesthetics | #183 | 3.621 | 3.621 |
| Music | #202 | 3.241 | 3.241 |
| Overall | #249 | 3.276 | 3.276 |
| Sound | #262 | 2.966 | 2.966 |
| Fun | #289 | 3.034 | 3.034 |
| Story | #309 | 2.276 | 2.276 |
| Theme | #625 | 2.103 | 2.103 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
3
Did you use any existing assets? If so, list them below.
All third-party assets u can find at our game page
Comments
Am I the only one can't play? I saw something like this happened before.
Cool! Quickcast fireball is all one needs in this life 😎
The spellcasting phone stuff sounds pretty awesome in theory, but I didn't feel like pairing my phone and I'm a little skeptical it fits the quick pacing of a doom-like.
I opened the door with the iron key on the 3rd (4th?) floor, and there was an open elevator behind it but I couldn't interact with it. Did I reach the end, or is that a bug?
Anyway, great work!
Very impressive submission for a game jam! Also, spells felt quite useless to me (played only with keypad mode), because casting took an age, and aiming while casting was a bit difficult. However, the concept is nice. Good job!
Producing a game like this is amazing. There is so much detail, and I didn’t encounter a single bug. Thank you for sharing it. We really need games like this. I think it has serious potential.
Wow this was so unique! The phone feature is crazy I have no idea how you accomplish that! Not totally sure what the relation to the theme is, but you all did a great job
Looks like a technical marvel for a jam, a whole lot of stuff was made. Tho maybe there's a downside to that as it took me a while to understand it and it took me even more time to get to a single spell casting. Using phone as a controller was a bit clunky, I felt like mouse worked better, but it's pretty cool that this was implemented, didn't expect it from a jam. Overall I feel with a bit more straight forward and more gradual features it's almost like a full game soon to be released. (almost suspiciously too full, tho maybe you guys work fast :p ). Spent a bunch of time on it because it the aesthetics and feature depth, ususally don't do that for jam gamesm, so there's that.
Thank you brother for a feedback !
we really went deep in to that :)
hard time while developing and bad time managemente xd
we really want to keep going on with that idea !
and we knew almost about all of these bugs that are left in our comment section ...
working hard on fixing the bugs ATM !
keep your eyes on devlogs ...
TY :)
So, I think the basic mechanics feels good to use, and the UI looks great, but I'm afraid the more complex and unique features are lost on me. Good work!
Loved the retro FPS look and smooth gameplay. Couldn't get the phone link to work (got an access denied error returned.
Interesting game. a lot in it for a game jam but was missing the connection to the theme. had fun playing though. Thanks for making it.
Quite an ambitious game for the jam. I really like the Duke Nukem/ Doom-inspired visuals (the sword looks like a syringe -but it`s ok lol).
The phone mechanic feels really cumbersome to use. Maybe a more traditional spell-casting mechanic would be better?
Great and complex game, the quest markers are a bit jarring in comparison with the other assets though.
Great and polished game overall, I couldn't really find a relation to the theme (Well I didn't really play for a long time so I might have just missed it, so I apologize if that's the reason I didn't find any relation to the theme), however the game's mechanics are great!
Wow, really nice polished game for a game jam! Don't see the strong connection to the theme, but very strong mechanics!










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