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Suggestion: Adding an "Overall" voting category

A topic by Creational Labs created May 19, 2026 Views: 178 Replies: 3
Viewing posts 1 to 3
Submitted

Hey everyone,

I was looking at the voting categories and noticed a potential issue. With the "self-explanatory" theme and the zero-text rule, the current criteria heavily reward games that are just easy to figure out right away. I know that's the whole point of the theme, but it feels like the current setup values the "self-explanatory" aspect too much, leaving no room to judge innovation or creativity.

The thing is, if someone submits a Tetris clone, they'll easily get top scores. It’s familiar and totally intuitive, but it brings nothing new to the table. Since there isn't a category that lets voters express other qualities of a game, the system just lacks granularity.

It would be nice to have something like "Overall" or "Creativity".

This would give voters a way to reward a game's ambition and out-of-the-box design, even if it ends up being a bit less "self-explanatory" than a standard arcade clone.

What do you guys think?

Host

Hey.
I'd like to think that a situation where the judge already understood the game because it was a total copy of another game would only score moderately for "intuitiveness", because the game is not actually teaching itself, it's just "already known". I would say the kind of example you're giving would also score lowly on the "would I want to play a bigger version of this game" criteria. So they type of thing you're worried about is already guarded against twice in the scores. 

Submitted

I really don't think this is correct. Since the voting is made by other game maker,s its a biased voting system. 

It really does simulates a single round prisoners dilemma. And this "understood the game because it was a total copy but guarded against twice in the scores. " situation doesn't help at all to a already not perfect voting system.

u'r the organizer so im just sayin

Submitted

There are still controls pressed that need expressing to understand. Not every Tetris like plays the same. Every game builds on the understanding of the last. Some games got lucky because the first button I pressed was the correct one for the interaction, or did the designer choice something very intuitive?  It's not like that's the ONLY item being scored.  Everything averaged together is the overall score.