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A jam submission

CUBEROLLView game page

A minimalist survival game, dodge projectiles by rolling as a black cube.
Submitted by FERALHOG — 18 hours, 52 minutes before the deadline
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CUBEROLL's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#14.0914.091
How well does the game fit the themes?#34.0914.091
How do you rate the game overall (you can consider fun, dev time, etc.)?#43.3643.364
Gameplay#53.3643.364
Audio#63.3643.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2h 50m

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Comments

Submitted

it is soooo laggyy i dont know why considering the simplicity of it 

Developer

:(

Submitted

Very nicely polished despite the time limit, amazing work :) My poor old laptop was struggling on rendering it :D

Developer(+1)

thanks, I had a concern it could run badly for some..

Submitted

The game idea is really simple, but it's really fun and looks really beautiful! And all within less than 3 hours!! Well done :)

Developer(+1)

thank you!

Submitted(+1)

Beautiful and satisfying game! I especially love the clouds shadows on the meadows. Very simple and fun game loop, challenging enough to keep me playing. Love it!

Submitted(+1)

Beautiful and satisfying game! I especially love the clouds shadows on the meadows. Very simple and fun game loop, challenging enough to keep me playing. Love it!

Developer

Thanks!

Submitted(+1)

Really really love the visuals here! I love how the game feels when you rotate your cube. I think adding power ups or something would make this awesome but overall amazing work! 

Developer

thanks!

Submitted(+1)

really hard, overdid it a bit with the polish, making it uncomfortable to play. Other than that, its great!

Developer

Do you mean effects/particles by polish?

Submitted

yea and also the blur/screen shake

Developer

fair enough

Submitted(+1)

Really nice experience! I loved how physical the cube movement felt. The screen shake, sound and particles made it really satisfying to control, kind of giving it a slightly Katamari-like feel in a minimal way. 

The meadow looks beautiful and the overall vibe is light and pleasant, which creates a great contrast with the heavy black cube.

I was curious about the green projectiles. At the moment they felt quite abstract, so it could be interesting if they were tied to something in the world, like insects or other meadow elements. It also made me think it could be nice to have some kind of collection goal.

Overall, there is a lot of potential here and it feels like a strong foundation for further development!

Developer

Thanks!