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A jam submission

Bob Wants a WaffleView game page

Submitted by NjitRam — 2 hours, 22 minutes before the deadline
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Bob Wants a Waffle's itch.io page

Results

CriteriaRankScore*Raw Score
Music#74.1254.125
Fun#343.9383.938
Story#553.6253.625
Mechanics#803.7503.750
Overall#1743.5003.500
Sound#1963.1883.188
Aesthetics#2943.3123.312
Theme#3593.1253.125

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
2

Did you use any existing assets? If so, list them below.
-= Assets =- - Bob (GameDev.tv course: Complete Unity 2D Developer) - Tilesheet (Snowhex - GDTV 2025 GameJam Sponsored Assets) - Coffee icon (https://www.flaticon.com/authors/nangicon) - Music (Pixabay.com) - Waffle eating sound (Pixabay.com)

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Comments

Submitted(+1)

Cool game, puzzles are logical, a little vague on where things collide

Submitted(+1)

A nice game.  On the last level, Bob got lost but still got his waffle, so it was all good.  LOL

Thank you for the game!

Submitted(+1)

Bronzo!   Very fun :o) and I love waffles too!  Nice job!

Submitted(+1)

This game feels like an advert from BigWaffle

Very fun puzzle game! Loved the theming.

The last level was pretty easy >.>

Nice job :D

Developer

I feel like all the levels are easy, but I also found out there are a couple of "cheese" ways to finish levels, instead of the puzzle I intended ;P
The last puzzle is one of em.

Submitted(+1)

Bob got waffle! It's fun, well done!

Submitted(+1)

Very nice concept, I enjoyed every level and I'm glad that Bob got all the waffles :D 

I'd be looking forward to more levels! Just a suggestion for the last level: I chose this path, so I didn't even need the orange arrows. Maybe the spikes should be placed higher, so that the player is required to touch the button 


Developer

The orange arrows are actually red herrings and also are not needed in the intended solution.

[Spoiler]

My intended way for this level was that you would place the yellow paint between the house and the button, to color the button yellow, preventing the red door from closing. I should have given the player one less down arrow, although then maybe the player could even go above the button. I just need bigger buttons! ;P

[/Spoiler]

Submitted(+1)

Nice! I liked it so far, it was really fun to play, it nicely executed, a bit of polish for the art overall and that's it! I was a little unsettled by the fact we cannot put the blocks on a grid, but after a while we're getting used to it. Nice work! It was really enjoyable.

Developer

Not working on a grid is why there are some cheesy finishes possible instead of the intended way, but a finished puzzle is a finished puzzle I guess ;P

Submitted(+1)

Absolutely! That's what I thought after a few levels. The fact we can find alternative solutions thanks to the freedom of placement is finally a nice addition :)

Submitted(+1)

What a brilliant game! I love the visuals, the controls, as well as the catchy music :D this reminds me of a game called ChuChu Rocket on the Dreamcast, which was an amazing game! Very well done with this :) 

Submitted(+1)

Has Bob been drinking?  I'm pretty sure he doesn't always walk in a straight line :P
Fun game though!  Music suits the game perfectly I think.  The odd little collision detection issue.  And I feel like Bob should continue in the path he was last taking, after having a coffee break.  I only say this because that was what I was expecting Bob to do after having a coffee.  Some UI scaling issues, but you mentioned that on your page and it didnt stop the gameplay!  Good concept and well executed! :)

Developer

Bob should only walk in straight lines! The only way I have seen him behave oddly is when he clips a corner, but that should result in a game over.

Regarding the coffee: I think the description of the coffee says that it pauses Bob, so in that regard I can see your point. It should state that it stops Bob, or better yet: if there is no movement block intersecting with Bob the game simply should not allow you to hit Run level, as nothing will happen and you will have to reset the entire level.

Submitted(+1)

Neat puzzle game concept. I liked the quirky tutorial text.  I also appreciate that the game was constantly introducing new mechanics. I managed to beat all the levels.

Bob's hitbox might be too big. I would place an arrow a tile above where he is walking but he would still touch and activate even though it feels like he shouldn't be able to.

Sometimes the "Bob Got Lost" dialog box would pop up prematurely even though he was still walking a path. However, I was still able to win the level and the message changed. Not sure why the bug only happened sometimes. Seems like it might be related to resetting the level?

The game might be a little too forgiving with the amount of arrow pieces it gives you as I was able to easily avoid certain mechanics such as the beating the one level without having to touch the coffee.

Overall, a neat idea for a puzzle game and the tutorial dialog offers personality. I could see even more mechanics added if you decide to expand on it. Nice job!

Developer(+1)

Thanks for the extensive reply.

You could have a point regarding Bob's hitbox. I don't think I changed the collider from the square one used in testing, after I changed his sprite.

"Bob got lost" pops up if he is unable to move, or if you hit a wall or spiked pit. I wanted to have different messages for getting lost and dying, but again, not enough time.

Glad you had fun  !

Submitted(+1)

Amazing game and story line. Wish it had more levels.

Submitted(+1)

I had fun playing your game if only it would be be bigger!

Developer

Me too, and it was planned. Just not enough time in the game jam to make more than the tutorial levels sadly.

Submitted(+1)

Great game , the music is a banger but I have some things to say :

-the bob got lost on touching a wall is annoying ,a simple timer would be better

-you are often given more things than necessary allowing you to cheese some levels mainly the last one

-each level had new concepts but the were never used in detail (what was the thing with orange block)

none of these affect the experience that much ,it's a good game :3

Developer

I'm not sure I understand what you mean with a timer?  The only timer I have in the game is one that checks if Bob hasn't moved for a couple of seconds, to prevent becoming stuck . The game over on wall collision needs to be there to prevent you from simply moving through walls.


Regarding the cheese, did you manage to move around the button in the last level? I didn't think it was possible, but if so, then well done. Giving more than exactly needed is also a bit of a red herring, though in some cases it can make the puzzle easier than intended I guess.

Your last point is 100% valid: I basically wanted to make many more levels, but ran out of time fixing other issues. So it's more of a tech demo than a game I think, all it does is present new mechanics in fairly simple puzzles.

Submitted(+1)

i think it was this level but bob kept touching the centre wall barely and i had to redo it a couple of times, by the timer i ment that a simple colision where bob stops on colliding with a wall would have been better and did not know that a timer was already being used :p

Developer(+1)

Gotcha, the problem is, once Bob hits the wall, he either dies or stops and in both cases you would have to redo the level.
I've had the same issue in this specific level too, wish I'd hide the controls panel once you pick up a block to place, because there is more space than is actually visible now.

Submitted(+1)

I love this! great concept, and music had me hooked! Little bit work on art and aesthetics, and this game will be 10/10. Seriously I could play this for hours!

Developer(+1)

Thanks !

It would be hard to play this for hours in its current state, as I never finished making the number of puzzles I wanted, but glad you had fun with this little tech demo.