I think the core concept is really interesting. One idea I’d explore is adding some kind of constraint on how many times each block type can be used to complete a level. Right now, I found myself mostly relying on repeated 30px moves until I needed a few 5px adjustments. Limiting the number of 30px and 5px moves available could make the puzzles feel more deliberate and strategic. But regardless, good job!
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Connected Movement's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #576 | 1.618 | 2.400 |
| Theme | #714 | 1.618 | 2.400 |
| Sound | #722 | 1.214 | 1.800 |
| Story | #745 | 1.079 | 1.600 |
| Mechanics | #763 | 1.483 | 2.200 |
| Overall | #773 | 1.483 | 2.200 |
| Fun | #783 | 1.348 | 2.000 |
| Aesthetics | #818 | 1.079 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
none



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