Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Big ShotView game page

Plan an escape route and manage resources in this horror office roguelike
Submitted by cattymations — 17 minutes, 5 seconds before the deadline
Add to collection

Play game

Big Shot's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#573.6673.667
Originality & Innovation#593.5833.583
Audio#663.1673.167
Overall#823.2723.272
Fun & Game Design#1283.0563.056
Theme#2202.8892.889

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

(REQUIRED) Your game's gd.games url here.
https://gd.games/cattymations/big-shot

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted(+1)

The art style and music are genuinely outstanding — the colors, the Persona-like aesthetic and the blues scale soundtrack all come together to create something with a completely unique identity. The noise mechanic where enemies can hear you run or drop items adds such a clever and tense layer of strategy that makes every decision feel meaningful. The fact that you managed to finish and submit this polished game despite losing a family member during development is truly incredible — most people would have given up. The tutorial could definitely be clearer in a future update, but the depth and originality of the design underneath is something really special. Deeply impressed and wishing you all the best. Feel free to check out my sky platformer too 😊

Developer

You honestly don't understand how much your words mean to me - getting to wake up on my birthday to this has really made my day and I am eternally grateful. Thank you.

Submitted

I didn't really understand this game completely, but it was quite fun. It reminds me of when I first played Slenderman 😂

Here's a few things I would note:
There wasn't really away to deal with the enemy, that I found
The title text used is a little hard to read
Rather put the tutorial throughout the game instead of the beginning. With so many mechanics it just quite an info dump

I really like the concept of the collection of different materials to retrieve back to the elevator! Reminds me of when I used to play Payday back in the day 👌

Developer

Awwww! This make me so warm and fuzzy to hear! I'm eternally grateful for your compliments!

On the enemy side of things, it's very poorly explained, but there's a way to deal with all of them:

For the default enemy, who spawns and despawns and can hear noise, when he's not around, you can move freely, but when he is, you can either conserve your stamina strategically to build distance and gather resources even when he's there, at the price of him eventually catching up to you due to running making noise, or you could walk around quietly and drop items in certain spaces to make noise there and lead him to certain places. One strategy is to immediately spread out all your items upon spawn so that you have easy access to noise lures.

For the weeping angel, just make sure he's always in your line of sight, and sprint past him when you get close.

For the enemy that infects dispensers, just go into the infected area, gather a bit, run out and repeat.

I did really intend to add a proper tutorial, but I had a family member die halfway through development, so I was very stuck for time. I apologise.

Overall, I'm really happy you enjoyed the game! It makes me very happy haha!

Submitted

Sorry to hear about your family member. 

It sometimes feels like the worst can happen during game jams. In our last jam we were hit with a flood midway and almost lost our pcs.


Great job on the game 👍 

Submitted

NICE GAME❣️ YOU CAN ALSO TRY MY GAME AS WELL , HOPE YOU WILL ENJOY❣️

Submitted

It's a complexly designed game. Needs to read through a lot of stuff, though. But fun overall. 

Please play and rate our game. 

Developer(+1)

Awwww, it makes my heart so warm and fuzzy to hear this! Thank you for your kind words!

Submitted

Tried the game bro but my PC is pretty bad and it lagged for me quite a bit so i'm sorry but i can't give a proper rating on this one even though it looked really cool.

Submitted

I liked the aesthetic and the idea, but just found the enemies really frustrating. Alot of the time I would suddenly die for no apparent reason, or hear a heartbeat, turn around, and have the enemy right there which was really scary haha. A better audio or visual cue to actually tell how close the enemies are would make this alot more enjoyable, also they definitely seem fast even if they are slower than the player, for such a small level. I first skipped the tutorial, as I hate reading, so after being completely lost for a long time I went back and read it. Given the circumstances, a text tutorial is fine, definitely would benefit from an interactive one though. If you do a post-jam update on this I'd definitely be looking forward to it, I really enjoyed it! Just think the enemies could use some tweaking.

Developer

Ah! Thank you for your compliments so much! It makes me feel very warm and fuzzy haha. I did a very poor job of explaining the enemies in-game, and I gave an explanation to someone else which I will paste here:

"On the enemy front, I may have forgotten to imply the noise mechanic further - enemies are a lot slower than you, do less damage and spawn less on lower difficulty levels (but you gain more materials) and won't even pursue you if you're outside of their range (plus a few types despawn all other enemies) so to balance this there's a noise system; some enemy types can hear when you run or drop items, which is what the megaphone icon means. I apologise, I should've explained that further."

I did want to implement a proper tutorial, and had full intentions to, but I had a family member die halfway through development, and thus was stuck for time. I apologise.

Oh, and I should mention - there is a type of enemy that won't hunt down the player, but will infect certain dispensers, meaning if the player is near them for too long they will die. I'm sorry, I did a very bad job on the tutorial haha.

Thank you so much regardless for playing my game! I really appreciate it.

Submitted

Fantastic game, loved the art great game. Good job!

Developer(+1)

Aww, it makes me so warm and fuzzy to hear this haha

Submitted

Big thumbs up👍.

Submitted (1 edit)

This game.. At least to me.. Is very confusing to me.. Like.. Yeah there tutorial at text.. But I feel like if you show player.. How to play.. By making mover around.. Than simply just read Text..be way better than just read text.. Because in my opinion.. Text is too long and complex to be just.. read text to understand doesn't help player like that much.. Like 15% I understand the game.. But 85% I be very confused.. So when I run out of money.. Instead trying again.. I give up.. Because I try to understand by reading text twice.. But like I said before.. Dosen't help for reason i said while ago 


So I think you should work with gameplay.. Where you can make more clear player like me.. Or make less complex if you planning to update this game 


I hope this feedback helps you!!! >:] 


( Also I really appreciate it if you can play and also rated my game call mystery box jumper demo.. And feedback is welcome to me too.. Thanks you for reading :) ) 

Developer(+1)

Yep, fully agree on this front - I had intended to make a proper tutorial, but I had a family member pass away last week and endee up being left short for time; I'm very sorry.

Thank you so much!

Submitted

Really cool art style! The colors and music add to the tone of the game. Kind of gave me Persona vibes. Excellent work!

Viewing comments 29 to 21 of 29 · Next page · Last page