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A jam submission

Volt-LinkView game page

Submitted by bozben94 — 4 hours, 1 minute before the deadline
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Volt-Link's itch.io page

Results

CriteriaRankScore*Raw Score
Music#5111.8882.800
Sound#5591.8882.800
Theme#6062.1573.200
Overall#6761.8882.800
Aesthetics#6981.8882.800
Story#7061.2141.800
Mechanics#7311.6182.400
Fun#7511.4832.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Sound&Music - Pixabay | Graphics - Foozle Void Assets

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Comments

Submitted(+1)

Great game, I loved the vibes and the sound

The controls felt a bit awkward, since I had to kind of accelerate, pause, yaw left/right, accelerate again. It would have felt more satisfying, if the ship could go around the object in one go. Otherwise great idea, looks amazing and is fun

Deserves wayyy more ratings

Developer

Thx for the feedback. I was thinking about tweaking the settings on controls after the release but didn't have the time I agree with you they are a bit hard :D

Submitted(+1)

Congrats on your submission. Interesting ideas. I thought you did particularly well with the enemies and their behaviors. Controlling the ship and the tethered core didn’t feel as good as it could. A bit too slugish for my taste. Cheers!

Submitted (1 edit)

Great idea! I generally had fun with the game, but the rope made the controls feel so clunky and stubborn that I had to quit on the third level. I totally know the struggle, though. Back then, I expanded on the GDTV Rocket Boost course and implemented a rope mechanic as well, so I completely understand how much tweaking and trial-and-error it takes to get it right.

If it weren't for the controls, I probably would have played through all the available levels. Great work overall! Fix the physics/controls and keep going!

P.S. I like the direction fixed to the front of the Ship, rather then to the level.

Submitted

It's a neat little game. The controls are awkward, I would recommend having the controls be based on the top down scene rather than the way the plane is pointing. Nice job though!