What this is:
I'm looking for 5–8 Unity or Unreal Engine developers to spend 2 hours testing in 3D, an early-stage developer tool. Your job is to use it, break it, and tell me exactly what you think. Honest feedback only. The more critical, the better.
Who I'm looking for:
Someone actively building in Unity or Unreal right now, or recently. You don't need a shipped title. You do need a real in-progress scene with some complexity, not a tutorial project.
What you'll do:
First, you'll complete a quick setup (takes about 15 minutes):
- Create a free account at the tool's website (link sent on hire)
- Authenticate your engine and download the integration package
- Run your first query against one of your own scenes
Then the real work begins. I want you to spend the remaining time actively trying to find where the tool fails. At the end, I need written answers to four questions:
- What are the biggest workflow problems in spatial layout and level design that you wish any AI tool would solve? (Engine-agnostic, just your honest frustrations.)
- What did the tool do that was genuinely useful, if anything?
- What did the tool attempt to do, but not well enough that you'd rely on it?
- What would it need to improve for you to actually use it?
- What did the tool not do at all that, if it did, would make it worth keeping in your pipeline?
Pay:
$100 flat, paid via Tremendous within 24 hours of receiving your written feedback.
Time commitment:
2 hours total. Set up + testing + written answers.
To apply:
Reply with one sentence describing the most complex scene you've worked on and which engine you use. I'll reply with the tool link and onboarding steps.