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A jam submission

Third Midnight (revision 3)View game page

Find the witch, slay em'
Submitted by Cwyvern6 — 1 minute, 49 seconds before the deadline
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Third Midnight (revision 3)'s itch.io page

Results

CriteriaRankScore*Raw Score
Horror#112.5823.333
Gameplay#123.0984.000
Theme#123.3574.333
Presentation#133.0984.000
Overall#142.9263.778
Story#152.5823.333
Creativity#172.8403.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you choose to implement the Theme: Witching Hour in your game?
Third midnight is a term used to describe 3AM the witching hour,
The game takes place in Wernigerode hosting Walpurgis night

Did you implement any of the optional Bonus Challenges, and if so, which ones?
1) there are several curses in the game which cause permeant status debuffs if you don't have the correct items,
a few of the characters of the game are also cursed in a way deeply tied to the head witch...

2) The medium uses a uncontrollable Familiar

3) The alchemy table is used to brew a variety of potions

Did you create your game in RPG Maker?

Yes

Does your game contain AI-generated assets?

No

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Comments

Submitted(+1)

Had a great time playing your game. Classic dungeon crawler vibes with unique characters and mechanics. The varied party encouraged multiple runs. The skill checks were also a unique implementation out of combat that gave a interesting spin on the usual pass fail mechanics. Aside from some typos and the rubble fights being somewhat sluggish I would just have liked to have seen more party member specific skill checks while adventuring . Had a blast, would play more. Cheers!

Submitted (3 edits)

This game is pretty ok, but it has some problems that impacted my experience negatively, unfortunately.

First of all, I think that this game would have benefited from more polishing.

Not only for the fact that there are a lot of typos, but also for the risk of soft-locking yourself because of a bug.

I had to reset some of the runs I did because of that.

The first happened when I did the following things: interacted with the acolytes at the entrance; succeeded on the WIS check, headed to the east; and then headed north, where the bedrooms are.

Here, an empty dialogue of an acolyte will be displayed permanently.

A similar issue happened after defeating a rose in the locked room next to the bedrooms I mentioned earlier.

The combat is also a mixed bag.

On one side, I absolutely love how distinct your party members are from each other, and some gimmicks like Bluestar's and Medium's were pretty neat.

On the other hand, the battles take a lot of time, especially when you fight groups of enemies.

It also gets pretty boring when you end up fighting the same group several times.

This felt pretty odd, considering I had a party of 4.

I also wished that some skills had their description, so that I wouldn't have wasted time in battle to see their effects.

Talking about skills, I would recommend making the Evil Orb die immediately after defeating the enemy group, because it gets recognized as a targetable enemy, and the battle doesn't end until it's dead as well.

At last, I wasn't a big fan of the limited saves and how this limitation impacts the time required to complete the game.

That's just me, but I don't like that kind of restriction.

That said, the art was really good, and it was my favorite aspect of the game.

I liked the designs of both the protagonists and the enemies as well.

Developer(+1)

Thank you so much for finding those early on, I can’t believe I didn’t notice that acolyte glitch last night.

I think i’ve fixed them, the roses and several other similar problems with the parallel events but i’ll still have to check if they’re air tight

I’ll admit balancing isn’t my strong suite but i’ll try to play around with the stats so they aren’t to tedious anymore.

The hardest fix is the black orb since it hinges on the troop members but hopefully the fix I came up with works for now

I’ll admit the saves feature was inspired from Termina and even that game had 9 saves so for now I’m doubling the amount of save time before the final hour

again thank you for this I don’t think I would have  caught most of these on my own, hopefully that get the game in a playable state for now but I’ll be on the lookout for any more problems like these, if you know any more don’t hesitate to let me know

Submitted(+1)

Np, I'm glad my feedback was useful.