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A jam submission

Dungeon PlannerView game page

Plan your dungeon to withstand the most wave of heroes.
Submitted by Ammodera — 6 hours, 2 minutes before the deadline
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Dungeon Planner's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#471.1111.571
Boss Battle#481.0101.429
Audio / Sound Design#480.8081.143
Art Style / Visuals#481.0101.429
Overall#480.9851.393

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Theme & Boss Battle Edition?
It brings back the memories of the old World of Warcraft but you are the boss who manages the dungeon.

Game Engine?

Unreal

Game Engine / Tools (Other)?
Maya, Blender,

Self-made & used stuff?

Homemade Graphics/Art (e.g. models and/or textures)

Have you joined a game jam before?

No

Roughly how much time did you spend developing? (in hours)
40

Anything else you'd like to share about your game or development process?
It was my first soloGamejam. It was fun but not enough time to develop the full scope of the game.

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Comments

Submitted

Cool idea!
If I had to give some feedback, I’d say the main things are the lack of a tutorial and maybe relying a bit too much on AI art. That said, I can definitely see the vision behind the game. Keep working on it and i'm sure it will be a nice experience in the future.
Nice job! (Expecially for a first game jam) 👍

Developer

hey ! thanks for the feedback. i will definitely improve on this areas for the next one! 

Submitted

I gave it a play and the idea seems cool, although I would've liked to see a bit more of your own vision. It was hard to understand what I was supposed to do, and also the controls weren't provided anywhere? In future I'd suggest definitely lowering the scope, and trying to polish what you do have, to make it as playable as possible. I like the vision though and I can tell there was still a lot of work that went into it (I would've liked to see your own art too over AI-generated images), or even just using a free asset pack, would've brought a bit more visual cohesion. Regardless, congratulations on your first solo jam!