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Drowsy Prophet's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity/Uniqueness | #18 | 3.812 | 3.812 |
| Use of This Year's Theme | #22 | 3.500 | 3.500 |
| Clarity of Rules/Mechanics | #34 | 2.625 | 2.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Includes Law of Root?
No
Includes PnP?
Yes
Includes TTS files?
No
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Comments
Nah like literally though Holy cow your artwork is so incredible. Im so glad that omens have such a large part mechanically to do in your faction, cause I'd want to spend all of my time looking at them. And your prophet sounds like such a cool vip, though you may run into the same issue I did where once your VIP is forced to move to another cleaning, they may be easy pickings again! But maybe not, since so much of these mechanics come to light often when you playtest them :P
The knowledge tokens are also really well integrated too. This is easily one of my fave factions this year
Wow, thank you so much! Hearing that this is one of your favorite factions this year means the world to me and Liil! Your kind words are a huge motivation for us.
Regarding the Prophet being forced to move—you hit the nail on the head! I actually anticipated that vulnerability, but there are two potential silver linings to it:
You can actually choose to let the Prophet absorb hits and lose one type of Knowledge first. Even if your other warriors are removed afterward, you still gain Knowledge in return, which acts as a nice little consolation prize.
Forcing the Prophet to move usually requires other factions to commit quite a lot of actions and battle strength, so it won’t be that easy for them to shut it down completely.
But you're absolutely right—nothing beats a good old playtest to see how it actually feels on the table! 😁
That sounds about right, and getting hit multiple times maybe even isn't the end of the world. Cool!
Haha exactly! Thanks for the awesome feedback and insightful questions. I'll keep you posted on the next updates!
It took me a while to get my head around this faction, but I think that's a good thing! You've developed something that really goes "off script" of a typical Root faction. I think "Knowledge Devotion" is a really interesting way to do the reverse of the Woodland's "Guerrilla War", where you actually want others to deal more hits to you (to a certain extent). The Omens really change up the traditional battle mechanics, which could help or hurt someone's plans!
Is the "Oracle" an old name for the Prophet? I saw it mentioned in the faction setup (step 1), but didn't see it anywhere else on the board.
Also, are there any rules on how to choose new Omens? Does a player need to cycle through all the Omens before they can be used again, or can discarded Fulfilled Omens be chosen again right away?
My bad! I deeply apologize for the oversight during the terminology check—yes, 'Oracle' and 'Prophet' are exactly the same thing. I will get that fixed.
Regarding the new Omens, the mechanic is very similar to the Vagabond's quests: there will always be 2 face-up Omen cards available. As soon as you fulfill one Omen, you immediately flip a new one to replace it. If the Omen deck runs out, simply reshuffle the discard pile to form a new deck.
No worries; I've definitely made the same mistake before! It's really easy to gloss over something when you're looking at it for the hundredth time ;-)
When Omens are fulfilled, are they immediately replaced, or can that only be done in the "Fulfillment" step in Daylight? Or is "Fulfillment" more for getting that extra 3rd Omen in play?
In the 'Fulfillment' step during Daylight, you can place a new Omen card into your fulfilled slot to score it. Once you do this, a new Omen card is immediately flipped face-up to replace the one you just took.
You can keep repeating this process during this step until you have reached the maximum limit of 3 fulfilled Omens, or you can choose to stop earlier if you wish.
Ok, I think I got it now. Sorry for the confusion; I was a little unsure where the Omen cards were being placed and how they were moving around. I thought the current Omens were being placed on the track at the top, since that's where other factions tend to put their "active" cards (e.g. Eyrie, Keepers). It seems like it's just there to help players keep track of how many Omens have been fulfilled this turn, but it might be just as easy for the Daylight step to say "Repeat up to 3 times"? I don't see a reason Fulfilled Omens need to sit on the track for a full turn (since Omens you score this turn won't be discarded until the start of the next Fulfillment step).
But that's just my initial impressions; I'm sure it would work fine if I had it on the table in front of me! Thanks for indulging my questions ;-)
Thank you so much for the feedback! That’s actually a really great point about the layout, and I will definitely consider adjusting it to make it more intuitive.
To clarify the exact order of the step: you first discard all the Omens fulfilled from the previous turn, and then you can draft and place new Omens (up to a maximum of 3). So you are absolutely right, those fulfilled Omens only stay on the board and take effect for exactly one round of play before being cleared out.
Really cute faction of sleepy koalas ! I like the idea of omens reshaping the battle mechanism.
How is an omen fulfilled ? Do you need to to have the matching knowledge tokens ?
When establishing shrines, you do not need to rule the clearing to place an eucalyptus ? Meaning you could place 3 eucalyptus anywhere on the map to score 3 VP ?
Outstanding work on the artwork and on each omen card, great job
Thank you so much for the kind words!
To draft an Omen card, you need to have the right type and amount of Knowledge tokens. If the Awakening track is at levels 1-3, you only need to discard 1 of the 2 required Knowledge token types. However, once it reaches levels 4-5, you must discard both exact types of Knowledge tokens.
Regarding placing the Eucalyptus: you are absolutely correct. There are no ruling restrictions at all; you can place them anywhere you want on the map, as long as there is an open building slot available.
So cute! I love the artwork :)