This game is really cute! I love these kinds of games where you go to collect and bring back as much as you can to trade in 👌
Really good job on this one!
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DeepWell: Mine and Rise's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #30 | 3.920 | 3.920 |
| Originality & Innovation | #69 | 3.440 | 3.440 |
| Audio | #88 | 3.040 | 3.040 |
| Overall | #110 | 3.152 | 3.152 |
| Fun & Game Design | #145 | 2.960 | 2.960 |
| Theme | #295 | 2.400 | 2.400 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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https://gd.games/games/7c2d9c62-a357-469c-990e-4bceca18d086
Comments
Appreciate hand-drawn artwork, and the mining loop makes for a unique first solo project. Expanding the ore hitboxes slightly and lowering the store prices or boosting gem values would make the upgrade progression feel much faster. Nice job.
Really good, man — the game progression is very well done, I liked it :)
Congrats, the art is top-notch. And I like the idea I think it could have some hidden potential for a full release.
Great job!!
The hand drawn artwork is absolutely gorgeous — you can really feel the passion of a 2D illustrator behind every asset! The mining and selling loop is intuitive and satisfying, and the music fits the cozy underground vibe perfectly. The clever twist of going down to eventually rise up is a really creative take on the theme. Especially impressive that this is your first finished solo game — the concept has so much potential to expand into a full roguelite experience. Great work! Feel free to check out my sky platformer too 😊
Really good! Love the art style the SFX and music work so well together. I found the mining a bit hard (not sure if I’m doing it wrong or if the hitbox on the ores is just small?). The progression is well balanced. Great work!
Such a cool game! You, as a player, know what to do and know why you do it. Great job! I love the style, it's gorgeous!
I really like the gameplay loop and the clear objective here. The graphics are great, too! I think it would really benefit from some more intense animations, VFX, and sound effects to make mining feel more punchy and impactful. Overall, it's a great experience, awesome work!
The concept is original, the art direction is appealing. The store prices are a bit high. Otherwise, great work, well done!
The artstyle is so good, just a little suggestion, make the gems go for higher price to be able to upgrade fast.
Hi Guys , i encounter some minor bugs that didnt happend in the play test , like some timers having extra time or the hearts not visually dissapear , i will make sure to fix them the moment i can make an update , probably add an option of buying passes that let you get out early and getting out eary when theres free time in the well! Thank you C:
Very nice graphics and idea, although it gets repetitive after a while. Everything is nicely put together and polished. I didn't come across a single bug. Very good job.
thank you very much , yeah i had to learn a lot of new stuff in 9 days for the game , i would had like to implement some more stuff , the concept can be greatly expanded on , maybe a save state so you can do short plays too , and maybe do the math for the upgrades a bit more advance , but I finished like 7 hours befores de jam ended






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