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A jam submission

CheeseBossView game page

Short game where you are the boss trying to protect your kitchen
Submitted by smlzin — 9 hours, 15 minutes before the deadline
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CheeseBoss's itch.io page

Results

CriteriaRankScore*Raw Score
Audio / Sound Design#132.8172.923
Art Style / Visuals#162.9653.077
Overall#172.6872.788
Boss Battle#222.2982.385
Theme#252.6682.769

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Theme & Boss Battle Edition?
You are the boss and needs to kill all little rats that just want to survive

Game Engine?

Unreal

Game Engine / Tools (Other)?
blender, clipstudio paint

Self-made & used stuff?

Homemade Graphics/Art (e.g. models and/or textures)
Assets (e.g. free or purchased assets used in the game)

Have you joined a game jam before?

No

Roughly how much time did you spend developing? (in hours)
More than 40h

Anything else you'd like to share about your game or development process?
I recorded a lot of videos as I want to start to share my gamedev journey, I will edit these videos and post to show how was all the process of participating on my first game jam, if you guys share it would be amazing, I can send the link when it be on youtube

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Comments

Submitted(+1)

Super fun and simple idea, the sfx choice is really nice and satisfying! 

Submitted(+1)

Your game is the kind that doesn't even need a tutorial because it's so intuitive haha, and that's fantastic! Games like this naturally immerse the player without relying on lengthy instructions, text boxes, or constant guidance, which makes it clear that the overall design was very well thought out. No matter how simple the concepts may seem, they still need to communicate themselves clearly to avoid confusion, and fortunately, you nailed that aspect really well.

The game's difficulty is fairly approachable, and its core mechanic is easy to grasp, which makes the overall experience enjoyable. Of course, the sound design also contributes a lot, as it blends very nicely with the visual aesthetic, which undoubtedly gives the game a strong sense of identity.

Since this is a game that requires precision when shooting the rats, it becomes noticeable over time that the hitbox of the projectiles is larger than what we can actually see on screen. That's not necessarily a negative thing, since it helps the player deal with the rats more effectively. However, it's also worth being careful with that balance because, if the hit area becomes too generous, it can have the opposite effect: instead of making the player feel skilled, they may start to feel like the game thinks they're bad and is giving them extra help haha.

Overall, it was a fun and interesting experience. Congratulations on the project, and I wish you the best of luck in the jam!

Submitted(+1)

Nice, very fun! Love the music. One thing I noticed is that hitting a rat is too forgiving, seemed to me that you can totally miss and it still counts as if you directly hit it, becomes very easy when you notice that. Don't have anything to say other than that, great entry!

Submitted(+1)

It's a truly fun game, the graphics look cool and the music fits. I personally liked the shotgun mechanics and even without a tutorial the game is very easy to understand.  An improvement could be something like an special mob to end the run, other than that I think it's a solid submission!

Submitted(+1)

Love your game the mechanic is great looking forward for your next game !

Submitted(+1)

Hey there, this is a cool game jam entry. It's a nice simple idea but executed well. I like the art style and the main menu music a lot. I also like how you didn't just stick to one kind of rat and spiced things up with different kind of rats. This could definitely be expanded in the future with more guns, rats, etc. I think it has great potential
Here are some points of improvements:
- One of the biggest piece of feedback I could give is the inconsistency in shooting. At first I thought the gun gets shot on where your cursor currently is. However it seemed like it shot in the general direction? But then sometimes it wouldn't damage the rata when I did shoot it in that general direction and sometimes it did. So I think it would be a lot more reliable if you made the shot land on your cursor. 
Other than that it's a great game! Good game jam entry and good luck on your devlogs!

Submitted(+1)

Very fun game! The mechanics and controls feel really good. I’m already looking forward to seeing those development process videos. Great work!

Submitted(+1)

Pretty fun game! I really liked the SFX for the gunshots and rats. The speedy rats game me some trouble but overall it was a good experience. Also I just realized that our ideas were very similar, what were the chances XD