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ConnectionsTD's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #416 | 2.339 | 3.167 |
| Sound | #564 | 1.846 | 2.500 |
| Theme | #593 | 2.216 | 3.000 |
| Aesthetics | #706 | 1.846 | 2.500 |
| Mechanics | #773 | 1.477 | 2.000 |
| Overall | #784 | 1.477 | 2.000 |
| Fun | #790 | 1.231 | 1.667 |
| Story | #799 | 0.862 | 1.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
3
Did you use any existing assets? If so, list them below.
Sound Effects were acquired from a 3rd party site.
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Comments
A very good start, it’s enjoyable to play, of course it needs a bit of polish, however it kept me engaged until the end, I couldn’t reach the end because after a certain point even though I clicked start wave no wave started, I listened to the music throughout the game without getting bored, I think it was a good choice, thanks for submission
Thanks for playing! There's only supposed to be 5 waves. It's supposed to prompt on playing endless or going to the game over/stat screen. We ran into a lot of issues during this jam.
A fine start never the less.
Thank you!
it definitely will be a great td game if it receives more polish. the music and sfx are great, even tho the sfx arent original.
what was a very great idea in the game is that at the settings, when the player sets the sfx volume, the player can hear random sfx instead of hoping if it has been set correctly!
nice job so far!
Thanks! Yeah, I really want to go back and finish it, but I'll look after the jam voting ends.
Sorry to see that you had some UI trouble. The menu music is nice at least XD
Hope you had fun working on the game and learned some neat stuff for the next one!
It wasn't UI trouble. It was github submodules and CI/CD. I used my own code that I had used to create dynamic menus for the gameboy jam, not thinking that it had only controller support. I updated the menu to work, but my changes didn't get pushed to the CI/CD. I ended up pushing a bugfix change, but it's still super broken. It "works" but there are some artifacts in the game and the build button was a temporary thing that I was planning on updating later.
Note:
Game is currently unplayable.It was my first time using git submodules and I had my plugin code that I had used for making menus easier. I didn't realize I made them only for gamepads/wasd and not for mouse. The CI/CD can pull in the changes I made to the menu system to make it workable with the mouse since it's pointing at a different version on my project. I'm not sure how soon I'll be able to fix it.Menu is fixed, but there's a lot of WIP stuff. There are two "towers" that are in the game but they aren't real. You can place towers on top of them.