Play re-con
RE-CON's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #191 | 3.198 | 3.750 |
| Music | #221 | 3.198 | 3.750 |
| Story | #324 | 2.239 | 2.625 |
| Aesthetics | #336 | 3.198 | 3.750 |
| Theme | #366 | 3.091 | 3.625 |
| Overall | #383 | 2.878 | 3.375 |
| Mechanics | #425 | 2.665 | 3.125 |
| Fun | #439 | 2.558 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Mainly Synty assets, paid version of NinjaBear plugins (from the bundle) and Combat, credited music
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Comments
Interesting mechanic about connecting things and casting magic on one to effect the other thing as well.
Unfortunately no Linux version so can't play...
I like the idea, maybe I missed something. I couldn't find out what i was to do after opening the chest.
Dear Maverick24, I did not explain very well what the goal was. But if you go to the end of the hall, a statue and stairs light up. You can connect both and execute a spell, which makes the stairs rise :-). Thank you for trying out my game!
Nice idea. It took a bit to understand the mechanics. I think if the statue of the dwarf would have been more center it would have been easier to find.. after the first puzzle is clear it can be more hidden. I liked the effect you gave it to make clear what the special items were. Great work for the first GameJam. Thanks for the game.
Hi Vendolis, thank you so much for the constructive and very useful feedback. You are right, explaining how it works should go easily for the first time. I did start with the Level Design course of GDTV to up my skills for that matter. But the feedback guides me already. Appreciated a lot!
The art composition and direction is amazing. Its professional grade.
The gameplay, game design and scripting, not so well. Its lacking scripts, contents and feedbacks on what to do.
But honestly, if you nailed the visuals and the environment so well, it explains why its missing on the other side.
I am certain if you had more time, this wouldve been stunning and fun!
If I figure out how we play, I will try again.
For example, a pop up should show us to press X, like it does for the chest with E.
But after we connect the staircase and the statue? No idea.
I watched the trailer and realized we must attack the linked object.
Knowing that makes the game much better.
Not giving that information makes it a puzzle, exploration game, just like mine, so you do not lose points for that.
Very beautiful game. I like the small dungeon, I would love more content. Really interesting idea to use the statues as you connection mechanism. It gave me great vibes of mystery . But to be honest the mechanism was really buggy for me. I had to retry the game a couple times before making it work. And I had to watch the video to know what I had to do. But once I knew, and the mechanism was working, everything made sense. You did great job!
I love Synty assets too, the game has potential. I really liked the camera effect, but I felt the game was missing some kind of tutorial. It was a bit confusing at the start.
visually great, but my knigths got locked under staircase :)
Thank you Lukasz for trying it out. Sorry for the knights getting locked under the stairs, was probably funny and weird :-). Appreciated for the feedback
Actually, it’s a really interesting idea. Plus, it’s funny how a simple touch can make a chair fly off and other objects spin like a Beyblade 😄
thank you LoneEdge for testing it out! Appreciated!
My computer really doesn't want to start this game, keeps saying it's a virus.
Hi Vitbull88, apologies, I don’t know how to sign this executable, so that’s accepted to run. But I will have a look at it! thanks for trying