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Don’t Even Look At My Relic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio / Sound Design | #29 | 2.224 | 2.308 |
| Theme | #32 | 2.298 | 2.385 |
| Boss Battle | #32 | 2.001 | 2.077 |
| Overall | #33 | 2.075 | 2.154 |
| Art Style / Visuals | #39 | 1.779 | 1.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Theme & Boss Battle Edition?
You play as the boss protecting a mysterious relic from invading raiders.
The arena itself is your weapon - you raise pillars from the ground, launch fragments at enemies, and reshape the battlefield during the fight. The gameplay is built around defending your arena and surviving repeated raids against the “boss”.
Game Engine?
Unity
Self-made & used stuff?
Homemade Graphics/Art (e.g. models and/or textures)
Assets (e.g. free or purchased assets used in the game)
Have you joined a game jam before?
Yes
Roughly how much time did you spend developing? (in hours)
35
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Comments
Nice game,
I really liked this, the idea of of controlling the pillars is very good, though i don't really know why there is a button to pull throw the fragment against me. Also i've found a bug, if i go on top of a pillar and then create another pillar this is taller than the other, and i can fall of the map.
Other than that, very good and interesting game, can see this expanded into something bigger, Good job! 👍👍
P.s. I'm a bit short on rating right now, I’d love to hear your feedback on my game if you get the chance (and if you haven't already!) 🙂 Thank you in advance!
Hey, thanks for the feedback!!! Pull is for the combinations of attacks. Because you can raise pillars behind the enemies as well. So you can attack from many sides)
And about the pillar that launching you high - this is not a bug :) this was intentional, for two features, but I didn't have time for them :(
I checked your game, but unfortunately I wasn't able to finish the tutorial, because grab motion didn't work something, and at some point it stopper completely, so I just sit for a 10 minute trying to finish the tutorial. Sorry( but the concept was very cool! It's rarely used :( I believe this was a valuable experience during the development
Hey again! I managed to play the game with a different webcam!
Good, made me scared for a second! hahaha
Sorry :) My bad, cam was very old with a really crappy resolution that was the problem. But game is good, remided me of xbox kinect games
Very cool idea with pillars, love it. Sfx is also well done. I initially thought, that you should guard the relic and there is relic hp, not mine. I think it would be better if enemies goal was to reach the relic, not to kill the player. Other than that, I have nothing to say, great game!
Thanks!! Yeah you are right. I've been thinking about chasing the relic. But wasn't sure if it will be considered as a boss fight. So ended up with this. Thanks a lot for the feedback!
The pillar system is really interesting, and it's the thing that shines the most from this game. Simple but effective, so it would be interesting to have this in combination with other mechanics. Keep it up!
Thanks! I am glad you liked the pillars!! I was inspired by the earthbender abilities from the Avatar! Yeah, it should be quiet cool in a combos. Thanks for the feedback!
The pillar system is very original and works really smoothly. Great work!
Thank you!!
Hey rockinmyshoe,
Nice game dude, I really like the fighting system throwing the rocks.
The SFX also were great
My feedbacks:
I think that if enemies follows the relic insted of you, would be a bigger challenge.
But this was a great game overall, congrats.
I dont quite understand how it an boss fight rather than throwing rock pillar around? but i love how we can play with the stage. the input sometime not working such as walk or when i press w it press S instead.
You are fighting the waves of raiders who wants to defeat you and steal the relic. Just like a regular boss :)