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Play book
Remember Us But Do Not Look For Us's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concepts & Originality | #20 | 3.762 | 3.762 |
| Overall | #55 | 3.016 | 3.016 |
| Adherence to Theme | #58 | 2.619 | 2.619 |
| Flow & Clarity | #59 | 2.667 | 2.667 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Mallikon is so loyal. It's too bad he just allowed himself to be held captive. Just my interpretation. Nice work!
Interesting and mysterious, perhaps too mysterious at times but quite interesting nonetheless. Good work!
I liked the mood of this. It has that good lost-history feeling where the setting does not feel merely old, but wounded by what it remembers.
Structurally, I think the piece is strongest when it lets image and implication carry the weight. The commandment, the ruined relics, the hidden chamber, and the repeated marks all create a clear sense of forbidden inheritance. That gives the story a stronger pull than direct explanation would.
My small criticism is that the prose sometimes asks the reader to process a lot at once; title, faction terms, treasures, relationships, old grief, and immediate action.
this one is dense, but it has the decency to be dense about interesting things. old relics, robot grief, all that good awful stuff. i had to slow down a bit, but the atmosphere is strong and the central idea has bite. great work.

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