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Paper Trails's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #186 | 3.611 | 3.611 |
| Music | #224 | 3.194 | 3.194 |
| Overall | #279 | 3.194 | 3.194 |
| Mechanics | #288 | 3.056 | 3.056 |
| Story | #308 | 2.278 | 2.278 |
| Fun | #352 | 2.833 | 2.833 |
| Sound | #376 | 2.583 | 2.583 |
| Theme | #572 | 2.306 | 2.306 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1 Solo dev
Did you use any existing assets? If so, list them below.
Cyberpunk RPG GUI Pack, Lyricsz Games_Fans, Office Supplies Low Poly, PolygonMind Low Poly Office, Sci-Fi Weapons-Bullet Hell Sound Effects Pack, Spiders - Dante's Anvil. Special thanks to Expat Studios for his amazing Rail Shooter Player controller tutorial!
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Comments
Fun little game, the control is a little too responsive but when getting used to it's working really well.
losing all the points already collected on a different level incentives safer play and risk aversion, but whoosing by spiders barely escaping feels good as hell!
Thank you! This is a huge compliment! The responsive controls were meant to emulate the feel of the StarFox Arwing, and ideally would have included Gamepad controls for a more tight and intuitive feel, but there simply wasn't time to get that hooked up. I'm glad you enjoyed it!
Pretty fun relaxing game :) I wonder if the rings are procedural placed? I saw a few that were overlapped and tightly clustered which seemed odd if it was hand placed, also some where placed too high to actually score on despite holding up and hitting the "ceiling".
Regardless, it was pretty fun to literally fly a paper airplane! :D
Yes, the rings and spiders were spawned procedurally, and thus differently placed each round, some of which occasionally appear out of bounds, there are plans to extend the script to work more with the camera level in future uses. Thanks for playing!
Very calming game. The music supports your game too. Awesome mechanics as well. Maybe add a level where air friction and wind will play a role making it tough for the player.
Ooh, I really like that idea. I was going to try to add some sort of wind effect originally to the spinning fans if I had time. Perhaps I should revisit that
I like the concept and the menu layout was interesting. My only gripe was that the obstacles sometimes obstructed the camera. Gongrats on finishing a game in 10 days!
I'm glad to hear you enjoyed the menu, that took me much longer to set up than I thought it would, but it did save me the hassle of having to change scenes, so it did help in the long run. Yeah, the obstacles are procedurally placed, and it's a newer, rougher script for me. Definitely something I will refine for future games that use it. Thanks for playing!
I love paper airplane games. This one in particular is very nice because of the challenge that each level gives and the music.
Thank you! Glad you enjoyed it!
Absolute chaos, love it!
A very efficient and well organized office space *thumbs up*
I love that the characters in the office are animated. It really brings the scene to life. Have you ever played Spyro The Dragon trilogy? Those games had these really fun flight levels in them that essentially acted as obstacle courses. I think that you could take a lot of inspiration from those levels for this game.
Thank you for the kind words! The animated characters were part of the pack they came with, so I cannot take full credit for that, but I agree. Their look and feel were part of why I chose it! I love the Spyro games! Classic. But I actually was going for more of a Star Fox Arwing control feel. Been really on the Star Fox kick recently, so I had some inspiration there. Thanks for playing!
Always glad to meet a fellow Spyro fan.
BTW, we would love it if you could play and review our game:
/jam/gamedevtv-jam-2026/rate/4609813
We would love to hear your thought!