The tactical depth hidden in the shop and weapon system is impressive.
The core loop is great, backed by clean pixel art and a moody title layout.
| Criteria | Rank | Score* | Raw Score |
| Graphics | #53 | 3.692 | 3.692 |
| Fun & Game Design | #104 | 3.154 | 3.154 |
| Overall | #134 | 3.031 | 3.031 |
| Audio | #137 | 2.769 | 2.769 |
| Originality & Innovation | #205 | 2.692 | 2.692 |
| Theme | #227 | 2.846 | 2.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
(REQUIRED) Your game's gd.games url here.
https://gd.games/pandori/tower-ascendant
The tactical depth hidden in the shop and weapon system is impressive.
The core loop is great, backed by clean pixel art and a moody title layout.
not bad i think its a bit boring but good game try my game up to space
not bad i think its a bit boring but good game try my game up to space
An autobattler game in a 9 day jam is a seriously ambitious choice and the execution is really impressive — the pixel art on the title screen, characters and items is gorgeous and gives the whole game a really polished and atmospheric feel. The weapon upgrade and shop system adds genuine strategy and depth to every run. The fact that someone played for nearly 20 minutes straight and got completely addicted says everything about how engaging the core loop is. A post-jam update with more weapons, items, effects and especially multiplayer sounds absolutely incredible — this already has a great foundation to build something really special on! Feel free to check out my sky platformer too 😊
I really love the preview, it's one of my favorites. I can't give a proper esteem of the gameplay since I usually don't play games of this genre, but the pictures, backgrounds and character design make your game really athmospheric!

I’m addicted to it! It’s really fun, I played for almost 20 minutes.
Here are some bugs I found:
Overall, I really hope you continue updating this game — I genuinely love it!
It was good very good pixel art especially on the title screen, characters and items. Some of the other bits needed to be clearer like the stats on the weapons etc a tool tip or tutorial would have helped.
Good game, bug where since the upgrade price is the same as the purchase price, the 0 price spear can be upgraded endlessly without cost, also suggestion for weapon to have effectiveness depends on the enemy so player have to strategies which weapon to use on each enemy.
Could've been a great game bro. why make a clickbait of the picture? anyways i guess its good that you implemented a multiplayer but still...
UPDATE: I dont know what happened, i played again and it seems like its fix now. When i first played the game its just concept like theres only drawings of the battle system and a white background but still the same mechanic. Maybe it bug out on mine. Sorry for the bad rate at first. I gave it a try again and enjoyed it!
Good game but not my genre. But audio and visuals are great!
Leave a comment
Log in with itch.io to leave a comment.