For an under construction work is full of good elements. For example the archetypes are strongly thematic and the "mechanized" districts are a cool game design idea. Really modular, too.
Thanks for the feedback! I'm looking forward to taking some time in the future to polish it up and add a few missing elements that didn't make it in for the game jam (like travel/rest rules and art).
Great theming and love the different tier suggestions for missions to help plan things out. Great set of focuses that feel fleshed out with suggested tools and techniques for each.
Comments
For an under construction work is full of good elements. For example the archetypes are strongly thematic and the "mechanized" districts are a cool game design idea. Really modular, too.
Thanks for the feedback! I'm looking forward to taking some time in the future to polish it up and add a few missing elements that didn't make it in for the game jam (like travel/rest rules and art).
Great theming and love the different tier suggestions for missions to help plan things out. Great set of focuses that feel fleshed out with suggested tools and techniques for each.