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A jam submission

Hook & Delivery .coView game page

A 2D time-based drone delivery game.
Submitted by Level Bump, Mucusinator, blastsilver — 8 hours, 35 minutes before the deadline
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Hook & Delivery .co's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#723.7653.765
Mechanics#753.7653.765
Overall#813.8043.804
Sound#823.5103.510
Aesthetics#903.9803.980
Music#923.6083.608
Theme#1713.9023.902
Story#2522.4512.451

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
3

Did you use any existing assets? If so, list them below.
Inkpendude (Color Palette), Hamdirzal (Tileset Pack 1), Music By Ineedmusic.co, Freesound.org

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Comments

Viewing comments 50 to 41 of 50 · Next page · Last page
Submitted

Fun game! It was satisfying dropping off the boxes to be collected

Submitted


really neat delivery game! the physics really make the game more fun and unpredictable. I managed to get stuck under the box that I was delivering and couldn't escape lol (illustrated above). All in all, a very fun game if you're into delivery games with physics objects!

Submitted

At first I couldn't quite find the actual playing area and was flying around the building instead of into the entrance to its inner section... That clearly needs some better indication (and, as you already mentioned, some limits to keep the player within the level).

The packages actually seem to be quite heavy, so the rubber band might break when the package gets stuck at some corner and needs some careful maneuvering around. Especially when turning downwards where the player's drone goes much faster than the package (and then might get crushed below it). :)


The drone motor buzz sounds quite realistic, especially when you try to lift up with a package in tow.

Nice touch there were several BGM tracks!

Submitted

great job on this. Really well polished gameplay. Nice visuals. quick to understand, with a difficulty to master the gaps etc. Excellent puzzler.

Future wise, I'd be suggesting. levels based,.. get these 3 specific packages to the drop zone in the timer,.. and ramp up the difficulty in the  puzzle layout (arena) as well as the number of packages etc.
Then you're into extra's and pick ups and consuables etc.
But that's all future stuff, not game jam scale. I hope you do continue this project, well done team.

Submitted

Visually it looks incredible, the music choice is spot on and keeps the player tense enough, the rope physics of the boxes works smoothly, I might have a few humble suggestions, maybe a complementary color like orange could have been chosen to make the drone and packages stand out more, also I fell down at one point on the map, there is a gap in the level :D I managed to climb back up but I lost a lot of time :D still you delivered a finished game with a proper loop, the gameplay is challenging enough and enjoyable enough, thanks for submission

Developer

Hey thanks for the idea about the complmentary colour, great idea/suggestion. Thanks for playing and sharing your thoughts, appericate it

Submitted

Really enjoyable and challenging !
Not sure if it's only me, but I felt that the drone sound is very much synched to the music. If that was on purpose, then a big kudos to the sound designer !!
GGs and good luck with the submission.

Would love a review on mine if possible please <3

Submitted(+1)

Gameplay-wise, gotta be one of my favorites in the jam this year. Not that the graphics are any slouch either--it looks great and I love the style. Also appreciate that slight amount of randomness as to what music track you're getting in a run. Simple but endlessly optimizable is one of my favorite combinations for a game jam game, and this one fits the bill. as banging my head against the roof of 1200 points for a while there, but I finally broke through. Is 1400 possible?! I'd like to think so, but I'd also like to stay sane, so I'm going to have to pass on trying for that. Great game, super addictive, thanks for sharing!

Developer(+1)

Ayy thanks very much, it was the first time all three of us worked on a godot project together so it's means a lot to hear :D

I agree, it's the small changes that make replaying a game a more novel experience

1300 is the highest I've gotten, so you're on par with me!

Submitted

Interesting take on the theme!! Love how you guys interpreted it! I just wish packages in real life were delivered in a more soft manner.. haha! 😜

Love how you guys managed to have great physics and incorporate it as part of the puzzle.. 💪 This game has potential to add more mechanics and environment puzzles , I think!

I think the chromatic aberration style was a bit too much beyond what I would personally like, but that's just personal preference..

(for some odd reason, when I saw the pool underground, this reminded me of the game 'earth worm jim 2', where there is a stage where you also have to deliver something, but it's an exploding cow you have to dunk on a bathtub.. haha 😅)

Fun game, congrats to the team!  Hope you expand it more! 

Submitted

I really like the look and feel of this. Is this actually 2D, or is it 3D with some sort of pixelated filter? It's a very unique visual style

Submitted

Really cool idea. The boxes kinda blend in with the background a bit too much in my opinion. I do like the limited color palette though. The controls take a bit to get used to, but I got really invested once I got used to them. It's fun to play. Great job!

Viewing comments 50 to 41 of 50 · Next page · Last page