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Building Affinities's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #27 | 3.882 | 3.882 |
| Story | #42 | 3.765 | 3.765 |
| Overall | #54 | 3.912 | 3.912 |
| Aesthetics | #61 | 4.118 | 4.118 |
| Sound | #83 | 3.500 | 3.500 |
| Mechanics | #96 | 3.706 | 3.706 |
| Theme | #100 | 4.176 | 4.176 |
| Fun | #104 | 3.647 | 3.647 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Aside from art and code from my previous games, the font and water sound effect are borrowed. They're linked on the game page.
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Comments
Nice game! I like the visuals and the variety of gameplay offerings. The Music & SFX are good overall, but the dialogue SFX could be toned down a bit.
That's a pretty nice and cute game, I like it's handmaid, and yay \o/ : minigames ! Nice execution, it's just a bit slow, especially when wandering in the town. Good job overall
Very impressive! The game already has solid gameplay and feels surprisingly polished. The UI and interactions are high-quality, and everything feels smooth and well put together. Great work! :D
Very polished and cute game! got stuck in the traffic part in day 2 like the other comment but it worked normally after reloading.
Game is disgustingly wholesome!
Overall very high quality, assets, minigames, tone, execution, the whole lot!
Only gripe i had that I -like Terance- am also bad at the games T-T
I think Meemaw would be a little less cavalier about dodging traffic if she wasn't secretly indestructible.
You packed a lot of extra games into the main game, very impressive! I thought every day would be a variation on the same thing (like a another level in the maze game for Terance, rather than an entirely new thing.) I was only half right! I'm pretty sure I'm worse at math than Sophia... but at least I know how to use Unity. And I have a sneaking suspicion Annabelle is using me to do her chores.
There is a glitch caused by the watering flower game, where from that point onward the sound of the water being poured is playing nonstop.
The visuals are nice, the music is nice, the characters are nice. Everything is exceedingly nice. (I thought Melvin would give me a cake, though...)
WOW, that is really impressive! The amount of content, dialogues, mini-games, and attention to detail are all top-notch.
I enjoyed everything about the game: the dialogue, the mini-games, the atmosphere, and the city itself. Honestly, I wanted to move to that town myself by the end of it.
You're an incredible developer. Keep it up!
I enjoyed the game since when meemaw kidnapped me. I helped her cross the street (I did brake a couple of bones) and then I accidentally clicked space again between her and the cabin next to her. The game got stuck in a loop where a conversation would start with meemaw and for every sentence I could hear another the sound twice, as if another sentence was going off at the same time. The screen would also darken and go back to normal during the conversation. At the end of the conversation, when skipping the last sentence, the conversation would start over.
Other than that I would have limited the movement in the maze in order to prevent the character from getting stuck on corners and make the mini game feel smoother. I liked how you integrated the mini game by the way. Very good entry