fun tycoon-ish game unfortunatly alot of the game was cut off for me cause I am on a 1366x768 laptop screen so I couldn't see the info at the top or see the speed upgrade or the 2 lanes at the top and bottom
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Connection Master's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #213 | 3.265 | 3.265 |
| Theme | #273 | 3.441 | 3.441 |
| Mechanics | #285 | 3.059 | 3.059 |
| Sound | #298 | 2.853 | 2.853 |
| Story | #299 | 2.294 | 2.294 |
| Overall | #304 | 3.118 | 3.118 |
| Aesthetics | #375 | 3.088 | 3.088 |
| Music | #495 | 1.971 | 1.971 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Audio only.
Comments
I immediately screwed up the game by purchasing too many c cables lol. Afterwards it was fun! Reminds me of mobile games like cooking fever, and other "fulfill the order within the time limit" style games
The concept is interesting, definitely a game of the modern age ...
It seems to work ok, even if it feels a little clunky to move about at times. Not a bad submission.
It was a fun experience but annoying at times. I kept giving the items back to the wrong person after i unlocked more counters. Sometimes, I also accidentally placed fully charged items on another charger when trying to walk past it.
Great game. I would have liked to be upgrading to be more specific, since I sometimes bumped into something and upgraded it by accident. Thanks a lot for the game.
The game is good and the gameplay is pretty fun and upgrades are also helpful and satisfying. The only thing which annoyed me was the UI, not knowing who gave what item to get charged. An easy fix would be to indicate the person by a outline or something like that when you have an item in hand. same could be done for charging terminals. Other than that great effort, it was an overall fun experience despite some bad experiences. There was also one problem where devices would go to different charging ports and different customers when you walk past them. This was pretty annoying and had to be tackled with following very specific paths which I personally did not like. because you try to be quick but end up losing more time which ruins the experience in my opinion.
Hi thanks for playing and the feedback - you're right on both counts, I ran out of time - adding a highlight was on the todo list, frustrating as it only took about 20min to code and add. The level layout and timing needed playtesting, I could have staggered the counters and chargers to reduce the likelihood of accidental pickup/drops. 
First I was unsure how it worked because I assumed that I have to press something to pickup, but helps when I actually read the instructions :D
After that it was addicting to keep charging the devices and getting upgrades here and there. I really liked it, thanks for the game!
I really enjoyed the game! At first I had a bit of trouble because, in the browser version, the top of the screen was cut off on my setup, which made it difficult to see some important information like money and progression. I ended up zooming out the browser window to fit everything on screen, and after that I was able to properly understand how everything worked.
Once I got past that, I had a great time. The gameplay loop is genuinely addictive, and it's very satisfying to keep upgrading the shop, unlocking new stations, and serving more and more customers. Watching the operation grow over time feels rewarding and kept me wanting to continue playing.
One suggestion I have would be to make it easier to identify which customer owns each device. Maybe devices could inherit a small color marker from the customer, or there could be some other visual indicator connecting them. Once all five queues are active and multiple customers are waiting at the same time, it can become difficult to remember who requested what.
Overall, I thought this was an excellent and very fun game. Great concept, great progression, and a surprisingly addictive gameplay loop. Nicely done!
Thanks for the great feedback, very much appreciated! You're right, the customer should be highlighted when ur holding their device, but i ran out of time to put that in (frustrating as it took just about 20min to add). Also the tuning is off it shouldn't be as hard so fast, but glad you enjoyed. Thanks again!




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