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A jam submission

To The Bottom - A rage gameView game page

Are you up for the challenge? Or will the traps pull you to the bottom?
Submitted by Bl0ck head — 2 days, 4 hours before the deadline
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To The Bottom - A rage game's itch.io page

Results

CriteriaRankScore*Raw Score
Fun & Game Design#923.2533.253
Theme#1163.4563.456
Overall#1862.8412.841
Originality & Innovation#1972.7342.734
Graphics#2372.5322.532
Audio#2402.2282.228

Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

(REQUIRED) Your game's gd.games url here.
https://gd.games/i_b_4_u/to-the-bottom

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Comments

Viewing comments 64 to 61 of 64 · Next page · Last page
Submitted(+1)

ok. i was positivtly surprised that some of the blatform attaks you or sudnly split in half after you stand on it.. that was cool

Developer (1 edit) (+1)

Thanks for playing :D I'm glad you liked it

Submitted(+1)

Very good but hard. Quickly becomes frustrating. I got it to the second 1x1 square platform after riding the bullet (the first bullet ride, probably more needed later but I didn't get there). You can see the place is on the first screenshot.

My rating:

Fun & Game Design 4
Audio 3
Graphics 4
Originality & Innovation 5
Theme 5
Developer

The image is not loading probably, but I get what you're speaking of, I guess I'll make an easy money with check points and improve that area a little so that there are less head bumps. Thanks for the comment :D and for sharing your ratings!

Submitted(+1)

This game was addicting,  I kept trying to get past the last spot I was rudely pushed back haha,  the soothing music helped with the rage. Great job , I had fun

Developer

HELPED!?! THAT WAS NOT WHAT IT WAS INTENDED FOR!! (Ahh crash out) Thanks for playing :D

Submitted

The "I Wanna Be the Guy" comparisons from multiple people say everything — when a jam game earns classic rage game comparisons that's a genuine achievement. What makes it especially impressive is that alimine47c's reaction of "how did you make something this peak entirely on mobile" captures it perfectly — the fact that this was built and playtested only on phone with the phone crashing 4-5 times during development makes the final result genuinely remarkable. WilCb's point about every movement creating a reaction is spot on, that kind of tight cause-and-effect design is what separates a frustrating game from a fun one. The intentional audio cut on falling being a Charlie Chaplin-style silent comedy beat is a really clever design choice that most people initially read as a bug. Post-jam an easy mode and proper PC audio fix would make this a much more complete package!

Feel free to check out my sky platformer too if you get a moment!

Developer(+1)

....Yeah.... I would have, if you have at least bothered to edit it to be Non-AI a little. Thanks for playing I guess... If you played that is.

Viewing comments 64 to 61 of 64 · Next page · Last page