Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Merchant GameView game page

Build trade routes, hire workers, become filthy rich.
Submitted by Mythcloud — 8 hours, 4 minutes before the deadline
Add to collection

Play game

The Merchant Game's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#574.3574.357
Mechanics#913.7143.714
Music#933.6073.607
Sound#1563.2863.286
Fun#2783.0713.071
Overall#2833.1793.179
Aesthetics#3982.9642.964
Story#4192.0002.000

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Ovani Fantasy Music Pack Vol. 5, Ovani Medieval SFX 2, Ovani Decks and Cards Sound FX Pack, PONETI 6000 Fantasy Icons, PONETI Classic RPG GUI

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted

I would love to see this game fully finished. It's very satisfying . It could benefit from a few added visuals, maybe some NPC billboards and upgrades. Really enjoyed it!

Developer(+1)

Glad you liked the game! I ran out of time before I could add more content. I'm currently cleaning up the code to be able to add more content more efficiently. Thanks for the feedback!

Submitted

This doesn't feel like a full game but it looks like a cool mechanic for a certain type of rpg game. The mechanic is really cool

Developer

Thanks for the feedback! I ran out of time and couldn't add much content. I learned a lot and am currently cleaning up the code to add content more efficiently in the future.

Submitted

This didn't really seem like a game as so much it was a foundation to build a game on. The nodes weren't too complicated to work with after reading the little instruction in there. With some clicking around and linking things you figure out how everything starts to work but only after you have connected everything which becomes easy to do if you drag and drop the noodle ends into the correct colors. It is an interesting experiment which I was clicking the buttons on the nodes that become available in the mine node, but then realized everything would automate itself after it was entirely hooked up so you don't need to click). Since I have personally messed with Nodes minimally in Shader Graph and more comfortably as Material/Shader hookups in Blender. This implementation of how Nodes were used was not too overwhelming. Seeing Nodes used as a Game Mechanic is interesting and this project helped me further understand how that can be done.

I realized there was no goal for this other than practice and really embrace the theme CONNECTION, showing how you have this concept of generating gold and hooking up nodes to create that cause and effect~ which this can be utilized as part of and integrated into other game systems later. 

I will keep my eye out out for these Node systems and watch how people are using them for gameplay mechanics. This is the second game I have played using Godot's Node system in this jam. Nodes is like a whole new way of handling mechanics that I have yet to really see for myself (or at least in this visual form that is taken on the surface).

Nice concept!

Developer(+1)

Very astute observation! Indeed, I was already interested in building a node system but felt I was wasting time. When I saw the game jams theme of "Connections", I figured it was my chance to learn how to build this system, and get feedback to see if players would be interested in a node-based game. 

I didn't have much time to add content as I was focused mainly on getting the "feel" of the nodes right, and the system was quite buggy at the end. I am currently rebuilding the system to be able to efficiently add content in the future.

While the audience for the game jam is primarily developers, I understand that the results are biased, but feedback has been generally positive, with the only criticism being the lack of content which is completely understandable. 

I am focused on making the system as intuitive as possible to be accessible to people with no background in programming or node-based software, while being open enough to allow more experienced players the freedom to choose how the want to play the game.

Thank you very much for the feedback!

Submitted

This is solid!  I had fun figuring out how to connect things and start generating resources.  I know it's just a game jam but I was so dissapointed there wasn't more I could do with my amassed funds and resources, nor did upgrading the peasants seem to do anything yet.  If this is the start of something you are going to continue working on, I can't wait to play the full game!

Developer

I'm glad you liked the game! Unfortunately I ran out of time and couldn't add much content. The peasant upgrades increase the amount of resources they generate per second, but the system is buggy. My original vision for the game was much bigger, but I underestimated how long the nodes would take to get working right. I'm currently rebuilding the system from scratch with what I learned to have a more stable foundation to add content. Thank you very much for the feedback!

Submitted

WOW ! The nodes are so well designed, the way they move, the connections, and creation and upgrading is all great! Are the nodes and connections systems pre built in Godot or did you make everything? The music and sound is good too. As a mechanical demo this is perfect and could easily be turned into a full game if that is your goal, otherwise it is a great proof of concept that I would want to play more of!

Developer(+1)

I'm really happy you liked it! Godot has a built-in graph system (GraphEdit and GraphNode nodes) but it there is some assembly required. 

I used Unreal Engines Blueprints as the main source of inspiration, with Blenders Shader Editor as a second inspiration. The music and sounds are from Ovani, who make great audio assets. I tried to add sound effects where possible, such as connecting nodes, as I believe game feel / juice is very important, even in more mechanically-focused games. 

I've had over-scoped ideas for projects utilizing a node-based system, but couldn't justify the time-cost. When I saw the game jams theme, I thought it was the perfect opportunity to learn how to make the system, and get feedback on whether or not people would want to play a game like this. 

I like programming, but not everyone does, so I tried to gamify it, and I want to keep it accessible while allowing player freedom for more advanced players. Once the game jam ends and I clean up the code, I plan to add more content to the game, as I ran out of time during the jam. Thank you very much for the feedback!

Submitted

Ah, too bad it's so short! I was expecting to use Stone & Gold to build an Adventurer's Guild, which would then need weapons and armor and riches to gear up Heroes and they would be sent to Dungeons and... well you get the drift, I'm sure. Pretty easy to imagine this spinning out into a whole incremental fantasy. This isn't the only node based incremental game I played in this jam, there was another one, Forge Master or something like that? Do you see a UX or other advantage to going with nodes and not like a city builder or inventory or other more traditional setup? It's interesting to see cropping up and makes me wonder about its possibilities. 

Developer

Thanks for trying the game! Your vision of creating an adventurer's guild and sending them to dungeons is quite similar to my original plan, but unfortunately, I ran out of time with not much content due to the node system taking a while to figure out. 

I definitely want to add more content after the game jam ends and I clean up the code. I have seen a few other games with a similar node system as well. 

My reasoning was that I wanted to learn how to build this kind of system for other projects in the future, but felt I was wasting my time on something I didn't need. Then the game jam theme was revealed and I decided it was the perfect opportunity to learn how to make the system, and get feedback to see if people would like a game using this system. 

I like programming, but not everyone does, so I gamified it. A city builder could work, and I may consider it in the future. Thank you very much for the feedback!

Submitted

Nice base concept. You could really develop this into an interesting, deeper game. Good job!

Developer

Glad you liked it! I need to clean up the code so I can add more content in the future. Thanks for the feedback!

Viewing comments 27 to 21 of 27 · Next page · Last page