Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Love and BoxingView game page

Game.dev entry
Submitted by Chomies Studio — 12 hours, 3 minutes before the deadline
Add to collection

Play game

Love and Boxing's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#1003.4263.426
Music#1253.4873.487
Aesthetics#3103.2703.270
Fun#3202.9392.939
Overall#3253.0783.078
Story#3302.2172.217
Mechanics#3542.9042.904
Theme#5822.2702.270

Ranked from 115 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Music from Bit By Bit Sound, and SFX from Epidemic Sound

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 74 to 61 of 74 · Next page · Last page
Submitted(+1)

First off, thanks for the AI usage disclosure. It's nice to know what AI did and what humans did. As for the game, it seems pretty straightforward and well done. Nice work!

Submitted(+1)

love that you were transparent with ai usage -a lot of people like to use ai then try to pass their products off as human made to get more support-, It has a good core mechanic I can see it being a fun game but I have to say I ai assets are a huge turn off. I read on your page that you are new to game dev and godot I wish you well in your journey.

Submitted (1 edit) (+1)

This is the first entry in the game jam I've seen that admits to being created almost entirely with AI. As such, I think that, regardless of one's opinion on AI, it's a very interesting entry in that we are able to see what can be done with this emerging technology at this time in the context of this game jam. I'd say the game plays well and is very polished, which is pretty impressive for someone who was just learning the basics. I was able to beat Tofu okay and had some fun with that, but I found Minty to be too overwhelming with all that text in the context of a timed Simon Says game. It seems a bit too hectic to me to have to memorize and repeat the Simon Says pattern with one hand and one brain side while having to decode and answer a riddle with the other brain side and the other hand, but it's also possible that I'm just a scrub. Thanks for this submission!

Submitted(+1)

Very Good and Fun Game. Yet it connected on to my face!!

Submitted(+1)

Very impressive that you managed to do this without experience, very cool game !

Submitted(+1)

Good job! Very much reminded me of punch out back in the day.

Submitted(+1)

Cool! did you do the art, or is it AI?

Submitted(+1)

nice interaction with the controls and the graphics. 
and the 2 things to pay attention to pushes player.
Great job on this

Submitted(+1)

i like the fact that you made this with no game dev background. i had the same problem. joined the jam for the free course. watched a few tutorials and winged it with web claude. so seeing you level of pollish motivates me. good work man

Submitted (2 edits) (+1)

You are so close to a punch out quality. The matching images are in the way!
Its like if you had an amazing game but added the images to match the theme.
Not saying you did that!! Just the feeling when we play, because punch out is an amazing game.
I would put the image sequences in between rounds, to heal.
You still did great! You have potential.

Submitted(+2)

I see connections in connecting punches, and connecting techniques.

I see a lot of comments about AI usage and notice you appear to have used AI to build your code.  I also see that you have been trying to learn Godot and GDScript.

While you have managed to make a fairly cohesive game, and managed to integrate everything reasonably well, I have to ask, how much did you learn?  While it doesn't appear to be listed, was AI used for Art as well?

What I am seeing at the moment is the generation of Code and Art (possibly), and usage of 3rd party audio.  Not leaving much room for any of your own work.

While it is a personal perspective, I don't so much have a problem with the use of AI services in general, but I disagree with how most AI services have acquired their training data.  Where you've used those services in your project, it makes it seem like you only created the idea and integrated the generated materials.  For a game jam, where there is no real prize other than the experience gained, I feel that using AI can cheat you out of the experience you otherwise would have gained, if not used appropriately.

If you make any other games without the usage of AI, I would like to see what you come up with.  The idea for this one was interesting, the visual style was good, and everything fit together to make an interesting game which makes me suspect that you could create something of a similar quality with enough practice and experience.

If the use of AI was relatively limited, and most of the game is your own work, it might be useful to expand the description on your game page to explain where and how AI has been used, and maybe a rough breakdown of the amount of work you did compared to the AI services you used (e.g. 30% AI, 50% you, 20% Audio 3rd Party).

Submitted(+1)

Embrace AI dude. it's like telling people if you use a calculator you're not smart, you should be doing mental calculations.. AI is just a tool. if you don't have the idea or the strategy, it's useless. I highly advise you to challenge your current perspective, and use it as a tool to elevate your ideas and creations. It doesnt take away anything from anyone.
Careful not to miss the train ;)
xoxo

Submitted(+1)

I'm not saying don't use it, I was stating my opinion and asking how much of your final game was your own work, there is a distinct difference between using a tool to support your own work, and telling someone or something to do the work for you.

I also think you're missing the point of the jam, game jams are, more often than not, set up as an opportunity to learn from the experience of designing and making a game, if your game was pretty much entirely made by AI, then what did you learn?  The only thing I've learned by playing your game is that AI can build a game, and that it will likely be better than my own work.  No wonder people fear for their jobs in the creative, tech and financial sectors, AI is already having a drastic, negative, impact on some people's lives because of how it is being used by businesses.  People are losing their jobs by the thousands in some industries, after their work has been used to train the AI's used to replace them.  Even in my own work place, a supermarket, we have an AI controlled cleaning robot, AI contolled shelf gap monitoring system, AI controlled pallette delivery checker, self servive checkouts that they want to add AI to monitor shoppers for stealing.  Mist of these systems don't always function aa desired, but the reality is that people have lost their jobs, or jobs have been taken out of the market as a result of these solutions, e.g. 2 less cleaners per week per store (roughly 800 jobs lost), 4 less shelf fillers per week, (~1600 jobs lost), ~10 less depot workers per week (~30 jobs lost), self monitoring tills could result in at least 4 less cashiers per week (~1600 jobs lost).

You call it a tool, what do you do when you can't work, have a home, or eat because you're local employers consider the tool of AI to be more cost effective than an actual employee.  I know this is an extreme scenario, but if we're not careful, this the way things are headed.

Submitted(+1)

I see connections in connecting punches, and connecting techniques.

I see a lot of comments about AI usage and notice you appear to have used AI to build your code.  I also see that you have been trying to learn Godot and GDScript.

While you have managed to make a fairly cohesive game, and managed to integrate everything reasonably well, I have to ask, how much did you learn?  While it doesn't appear to be listed, was AI used for Art as well?

What I am seeing at the moment is the generation of Code and Art (possibly), and usage of 3rd party audio.  Not leaving much room for any of your own work.

While it is a personal perspective, I don't so much have a problem with the use of AI services in general, but I disagree with how most AI services have acquired their training data.  Where you've used those services in your project, it makes it seem like you only created the idea and integrated the generated materials.  For a game jam, where there is no real prize other than the experience gained, I feel that using AI can cheat you out of the experience you otherwise would have gained, if not used appropriately.

If you make any other games without the usage of AI, I would like to see what you come up with.  The idea for this one was interesting, the visual style was good, and everything fit together to make an interesting game which makes me suspect that you could create something of a similar quality with enough practice and experience.

If the use of AI was relatively limited, and most of the game is your own work, it might be useful to expand the description on your game page to explain where and how AI has been used, and maybe a rough breakdown of the amount of work you did compared to the AI services you used (e.g. 30% AI, 50% you, 20% Audio 3rd Party).

Submitted(+1)

I had a lot of fun playing it, it is impressive considering you had very little game dev experience! It took me while to figure out how the wasd commands worked, even after reading your description, I think adding a tutorial phase or pop up messages ("memorize the sequence", "your turn!") would help! Also as someone mentionned, at some points images stopped matching in my case too. But besides those bugs, I had fun and see a lot of potential! :D 

Submitted

Fun idea, not sure about why so much was AI generated, and I don't see how it is related to the connections theme. I also did not figure out the controls, but an attempt was made.

Viewing comments 74 to 61 of 74 · Next page · Last page