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Cavern Connection's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #167 | 3.667 | 3.667 |
| Sound | #241 | 3.037 | 3.037 |
| Overall | #241 | 3.296 | 3.296 |
| Theme | #244 | 3.556 | 3.556 |
| Mechanics | #269 | 3.111 | 3.111 |
| Music | #276 | 2.963 | 2.963 |
| Fun | #277 | 3.074 | 3.074 |
| Story | #329 | 2.222 | 2.222 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Music from nojisuma - cave-9207 and some code i made previously
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Comments
There's something so satisfying about digging and it works really well here. The upgrades were motivating and rewarding and the relay connecting mechanic worked really well. I think maybe a fog-of-war style vision system, where cavities aren't visible until you reach them, could make exploring a little more interesting.
Overall, a really fun game, great job! :)
I absolutely love these types of games! Little incremental mining games. I got 7/6 of the connections. I could see myself going back to find that 8th one! Great job!
The relays have have connected and the game may be over, but I can still hear that music.
Doo do do do do do do do-da-doo.
Good game!
So much fun, I kept playing after finishing the 6 connections, just to see how OP i could get my mining to be. With some extra mineral types, enemies and weapons, this could be a full game. For a game jam game, it seems you have really made something that could go a lot further than just this game jam. You should absolutely keep working on this - great job!!!
Great work! The game is highly polished and feels great to look at and play. The mechanics are solid, the upgrades are good, and the overall atmosphere is great too.
That said, I feel like the game loop itself is a bit incomplete. It feels like there's something missing, a stronger hook or motivation to keep the player engaged over a longer period of time. I kept asking myself, "Why do I need to connect the drill's wires?"
One idea that came to mind is that the wires could carry oxygen to mining camps. You could have multiple camps, each with a different timer before their oxygen runs out, forcing the player to prioritize some camps over others. You could also add enemies that try to damage the oxygen supply, creating more urgency and giving the player a stronger reason to upgrade their equipment and defend the network. Of course, these are just my thoughts.
The background music also lost some of its charm after a while due to how often it repeated.
All in all, great work!
A bit late response but thank you so much for the feedback! Yes I totally agree, could use some more depth and mechanics to make the game have longevity! I like the oxygen idea :)