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Tiny Parcels's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #123 | 4.088 | 4.088 |
| Mechanics | #193 | 3.353 | 3.353 |
| Fun | #223 | 3.235 | 3.235 |
| Story | #272 | 2.382 | 2.382 |
| Overall | #274 | 3.206 | 3.206 |
| Aesthetics | #313 | 3.265 | 3.265 |
| Sound | #392 | 2.529 | 2.529 |
| Music | #625 | 1.471 | 1.471 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
None
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Comments
Interesting little game, Original and simple idea. Good Job.
Love this - the only bug I ran into was I was able to buy 2 vans for my new factory but after that, every van I tried to add seemed to not spawn so I eventually made my customers angry lol. Would love some relaxing music, and some possible enemies, like a rival delivery service who can muscle in on my territory (maybe I can fight them too or sabotage their vans lol. Great job, I had a lot of fun with this!
Thank you for the nice review. There is so much I would like to improve but it all came down to time in the end.
Love the idea of rival delivery companies, that could become a very different game though :)
A simple and well-done flow game that gets more stressful the more shops there are.
At first I didn't understand that I needed to buy lorries to make the deliveries ; I thought they would come automatically with the roads. This deserves better explanations.
Only one sound effect throughout the game, from the title screen to the shops spawning, it becomes quickly annoying. There's no audio warning when a shop becomes upset or angry. In addition, when a new shop spawns, it should be more visible (visual effect, arrow ...).
Now, seeing that you used AI for graphics (this was obvious) and code, I'm wondering to extensively you used it, and how much core knowledge you learned from this that you will be able to reuse later.