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Ocean Slime Ball's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #15 | 2.828 | 3.000 |
| Overall | #20 | 2.436 | 2.583 |
| Gameplay | #22 | 2.357 | 2.500 |
| Polish | #23 | 2.121 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you use generative AI?
I used Bezi AI to help develop most of the game mechanics and used my own custom built tool the "Sprite to Soft Body 2D Converter" which was also created from scratch using Bezi AI to create the soft bodies for this game
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Comments
Nice game. It took me a while to understand that I'm supposed to slingshot the ball but otherwise the game plays well.
sometimes laggy but good gameplay and design!
Overall: The jelly physics are fun to play with and the audio details show some care, but the game loop is too thin and too short to feel like a finished experience.
What Worked Well:
Areas for Improvement:
Again thank you for another detailed review, apolegies about the cropping issue. We had 2 diffrent types of bombs in the scene the spiky one which explodes and damages the circle jelly slime on contact and the round non spiky bomb which explodes a few seconds after it detects the player nearby and not on contact (which was meant to encourage players to bounce them away with the slime ball), in either case the explosion should damage the player, was the round HP bar depletion not noticable? also may I ask did you play on pc web or on touchscreen? though this game was designed to work on both they may have diffrent performance and feel issues? Again you feedback was much appreciated.
I played on an M1 Mac in Chrome.
"round HP bar depletion not noticeable"
I didn't see it. I just dragged the character around without worrying about anything.
Good attempt, you can do better than that. You can rate my game and leave your opinion starbound-paradis
Feels cozy but active.
Use simple drag input to drag and throw the slime ball towards any direction, get the slime ball to colide and consume jellyfish for points, avoid the mines, try to collect as much points before the timer runs out.
I can proudly say my custom built tool for creating 2D softbodies which converts 2D sprites into softbodies, the "Sprite to Soft Body 2D Converter" was used to make the softbodies for this game,
If you want to easily & quickly add physics-driven soft body deformation to any 2D sprite in minutes, no custom shaders, no mesh editing, no extra physics engine required, then you can get my asset tool here.
Unity asset store link: https://u3d.as/3V9g
P.S the web build also works with touch screen for mobile devices
Demo video: